3ds Max 2012 Bible - Kelly L. Murdock [10]
Dedication
How can one tell if a marriage will thrive?
It has to be more than just learning to survive.
A marriage isn't just to keep and protect,
but will succeed if built on love and respect,
where two lives together are never apart.
and their souls are united and they love with one heart.
Each spouse must learn to forgive and forget,
and work together to overcome every threat.
A successful marriage weathers storms that descend,
and always finds a way to help each other transcend.
Each must be willing to shed and share tears,
and help one another to silence all fears.
An enduring marriage has smiles and laughter,
and shares the promise of love ever after.
A lasting marriage is one to which I aspire
having seen it in my parents whom I greatly admire.
To Mom and Dad, on the year of their 50th wedding anniversary, 2012.
About the Author
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and five editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even did some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
In his spare time, Kelly enjoys playing basketball and collecting video games.
Credits
Senior Acquisitions Editor
Stephanie McComb
Project Editor
Martin V. Minner
Technical Editor
Chris Murdock
Copy Editor
Gwenette Gaddis
Editorial Director
Robyn Siesky
Business Manager
Amy Knies
Senior Marketing Manager
Sandy Smith
Vice President and Executive Group Publisher
Richard Swadley
Vice President and Executive Publisher
Barry Pruett
Project Coordinator
Patrick Redmond
Graphics and Production Specialists
Timothy C. Detrick
Joyce Haughey
Quality Control Technician
Lindsay Amones
Proofreading and Indexing
Context Editorial Services
BIM Indexing & Proofreading Services
Vertical Websites Project Manager
Laura Moss-Hollister
Vertical Websites Assistant Project Manager
Jenny Swisher
Vertical Websites Associate Producer
Doug Kuhn
Preface
Every time I enter the computer room (which my wife calls the dungeon), my wife still says that I am off to my “fun and games.” I, as always, flatly deny this accusation, saying that it is serious work that I am involved in. But later, when I emerge with a twinkle in my eye and excitedly ask her to take a look at my latest rendering, I know that she is right. Working with 3D graphics is pure “fun and games.”
My goal in writing this book was to take all my fun years of playing and working in 3D and boil them down into something that's worthwhile for you, the reader. This goal was compounded by the fact that all you Max-heads out there are at different levels. Luckily, this book is thick enough to include a little something for everyone.
The audience level for the book ranges from beginning to intermediate, with