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3ds Max 2012 Bible - Kelly L. Murdock [128]

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the transformation tools located on the main toolbar. But, before you can transform these subobjects, you need to select them. You can select subobjects only when you're in a particular subobject mode. Each editable object type has a different set of subobjects.

If you expand the object's hierarchy in the Modifier Stack (by clicking the small plus sign to the left of the object's name), all subobjects for an object are displayed, as shown in Figure 10.3. Selecting a subobject in the Modifier Stack places you in subobject mode for that subobject type. You can also enter subobject mode by clicking on the subobject icons located at the top of the Selection rollout or by pressing the 1 through 5 keys on the keyboard. When you're in subobject mode, the subobject title and the icon in the Selection rollout are highlighted yellow. You can work with the selected subobjects only while in subobject mode. To transform the entire object again, you need to exit subobject mode, which you can do by clicking either the subobject title or the subobject icon, or by pressing one of the keyboard shortcuts, 1–5.

Tip

You can also access the subobject modes using the right-click quadmenu. To exit a subobject mode, select Top Level in the quadmenu. •

FIGURE 10.3

Expanding an editable object in the Modifier Stack reveals its subobjects.


Subobject selections can be locked with the Selection Lock Toggle (spacebar) and be made into a Selection Set by typing a name into the Named Selection Set drop-down list on the main toolbar. After a Selection Set is created, you can recall it any time you are in that same subobject mode. Named Selection Sets can then be copied and pasted between objects using the Copy and Paste buttons found in the Selection rollout for most editable objects.

Using Soft Selection

When working with editable mesh, poly, patches, or splines, the Soft Selection rollout, shown in Figure 10.4, becomes available in subobject mode. Soft Selection selects all the subobjects surrounding the current selection and applies transformations to them to a lesser extent. For example, if a face is selected and moved a distance of 2, then with linear Soft Selection, the neighboring faces within the soft selection range move a distance of 1. The overall effect is a smoother transition.

Note

The Soft Selection options are different for the various modeling types. For example, the Editable Mesh includes a standard set of options like those in Figure 10.4, but the Editable Poly object has more options, including a Paint Soft Selection mode. •

The Use Soft Selection parameter enables or disables the Soft Selection feature. The Edge Distance option sets the range (the number of edges from the current selection) that the Soft Selection will affect. If disabled, the distance is determined by the Falloff amount. The Affect Backfacing option applies the Soft Selection to selected subobjects on the backside of an object. For example, if you are selecting vertices on the front of a sphere object and the Affect Backfacing option is enabled, then vertices on the opposite side of the sphere are also selected.

FIGURE 10.4

The Soft Selection rollout is available only in subobject mode.


The Soft Selection curve shows a graphical representation of how the Soft Selection is applied. The Falloff value defines the spherical region where the Soft Selection has an effect. The Pinch button sharpens the point at the top of the curve. The Bubble button has an opposite effect and widens the curve. Figure 10.5 shows several sample values and the resulting curve.

The Customize User Interface dialog box recognizes a mode to Edit Soft Selection if you select one of the modeling types in the Group drop-down list, which you can assign to a keyboard shortcut. You can toggle this mode on and off for the Edit Mesh modifier using the keyboard shortcut 7, but for Edit Poly, you'll need to set it yourself.

Cross-Reference

The Customize User Interface and assigning keyboard shortcuts are covered in Chapter 4, “Changing Interface Units and Setting Preferences.”

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