3ds Max 2012 Bible - Kelly L. Murdock [165]
Figure 12.40 shows the finished product. You can easily make this into a coffee mug by adding a handle. To make a handle, simply loft an ellipse along a curved path.
Bevel and Bevel Profile modifiers
Another common set of modifiers that can be used with splines and shapes are the Bevel and Bevel Profile modifiers.
Note
Neither the Bevel nor Bevel Profile modifiers are found in the Modifiers menu. To apply them, use the Modifier List found in the Modifier Stack. They are among the Object-Space modifiers. •
Using the Bevel modifier, you can extrude and outline (scale) the shape in one operation. With the Bevel modifier, you can set the Height and Outline values for up to three different bevel levels. The Capping options let you select to cap either end of the beveled shape. The Cap Type can be either Morph or Grid. The Morph type is for objects that will be morphed. You can specify that the Surface use Linear or Curved Sides with a given number of segments. You can also select to Smooth Across Levels automatically. The Keep Lines from Crossing option avoids problems that may result from crossing lines.
The Bevel Profile modifier lets you select a spline to use for the bevel profile.
FIGURE 12.40
Lathing a simple profile can create a circular object.
Tutorial: Modeling unique rings
You can create a simple ring using a Tube or Torus primitive object (or with an extruded donut shape), but if you want the ring to have a unique profile, then the Bevel and Bevel Profile modifiers are what you need.
To create a couple of unique rings with the Bevel and Bevel Profile modifiers, follow these steps:
1. Select Create⇒Shapes⇒Donut, and drag in the Top viewport to create two donut objects that are positioned side by side. Set the Radius 1 value to 80 and the Radius 2 value to 75 for both rings.
2. Select the ring on the left in the Top viewport, open the Modify panel, and select the Bevel modifier from the Modifier List drop-down list in the Modifier Stack. In the Bevel Values rollout, set the Start Outline to 0, the Height values for Levels 1, 2, and 3 to 20, the Outline for Level 1 to 15, and the Outline value for Level 3 to –15. Then enable the Smooth Across Levels option.
3. Select Create⇒Shapes⇒Line, and draw a profile curve in the Front viewport from bottom to top that is about the same height as the first ring. This curve doesn't have to be a closed spline.
4. Select the donut shape on the right, open the Modify panel, and choose the Bevel Profile modifier from the Modifier List in the Modifier Stack. In the Parameters rollout, click the Pick Profile button and select the profile curve.
Figure 12.41 shows the finished rings.
FIGURE 12.41
Bevels applied to a shape can give a unique profile edge.
CrossSection modifier
The CrossSection modifier is one of two modifiers that collectively are referred to as the surface tools. The surface tools provide a way to cover a series of connected cross sections with a surface. The CrossSection modifier connects the vertices of several cross-sectional splines together with additional splines in preparation for the Surface modifier. These cross-sectional splines can have different numbers of vertices. Parameters include different spline types such as Linear, Smooth, Bézier, and Bézier Corner.
Cross-Reference
The second half of the surface tools is the Surface modifier. You can find this modifier and an example in Bonus Chapter 5 on the CD, “Working with NURBS.” The surface tools are similar in many ways to the Loft compound object, which is covered in Chapter 27, “Working with Compound Objects.” •
Summary
As this chapter has shown, there is much more to splines than just points, lines, and control handles. Splines in Max are one of the fundamental building blocks and the pathway to advanced modeling skills using NURBS.