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3ds Max 2012 Bible - Kelly L. Murdock [196]

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object at regular intervals along a selected edge. Before the Paint Fill mode is enabled, you need to have a paint object selected and an edge or an edge loop selected. Once selected, the Paint Fill button simply places the paint object along the edge. The Fill Number value determines the number of objects that are placed along the selected edge loop. Figure 14.38 shows a sphere filled with several cone objects using this mode.

FIGURE 14.38

The Paint Fill mode places objects along a selected edge loop.

Painting with animated objects

If the object that you are painting with has some animation associated with it, then you can specify an offset for the motion of the object. The options for how the animated object plays are in the Paint Objects panel and include Consecutive, which plays the animation on each painted object in order offset by the By # Frames value. For example, if you have a box that spins and you set the By # Frames value to 2, then the first box in the painted line will start spinning at frame 0 and the second will start at frame 2, and so on. The other Offset Transform Motion option is Random, which randomly starts the animation for each object.

Tutorial: Painting a scar

Although medical companies are searching for an easy way to remove scars, we're going to use the Object Paint feature to add one to our character.

To add a character scar using the Object Paint feature, follow these steps:

1. Open the Futureman with scar.max file from the Chap 14 directory on the CD.

2. Click the Graphite Modeling Tools button on the main toolbar to make the Ribbon appear, and select the Object Paint tab.

3. Click the Pick Object button in the Paint Objects panel, and then click the scar object. Select the Paint On option, and select the futureman's face object.

4. Click the Paint button, and drag across futureman's face to place the scar.

5. In the Brush Settings panel, enable the Lock Axis (Uniform Scale) button, set the Scale X value to 17, and drag the Spacing value until the scar is equally spaced out at a value around 11.5. Figure 14.39 shows the applied scar.

6. Click the Commit button in the Brush Settings panel to apply the scar to the face.

FIGURE 14.39

Applying scars on the surface of a character is easy with the Object Paint feature.

Summary

When modeling with polygons, the Graphite Modeling tools become your best friends. With all the tools at your fingertips, you can model faster and with greater ease. In addition to the base modeling features, the Freeform modeling tools, the Selection tools, and the Object Paint features make modeling a delight. More specifically, this chapter covered the following topics:

• Accessing and using the Graphite Modeling tools

• Modeling in the various subobject modes

• Using the Freeform tools to sculpt surfaces

• Making specific selections with the Selection tools

• Painting with objects and filling edges with the Paint Object panel

This chapter concludes Part III, “Modeling Basics.” You're now ready to learn about dressing up objects with materials, cameras, and lights. The next chapter covers the basics of applying materials.

Part IV: Materials, Cameras, and Lighting Basics


IN THIS PART

Chapter 15

Using the Slate Material Editor

Chapter 16

Creating and Applying Standard Materials

Chapter 17

Adding Material Details with Maps

Chapter 18

Creating Compound Materials and Using Material Modifiers

Chapter 19

Configuring and Aiming Cameras

Chapter 20

Using Lights and Basic Lighting Techniques

Chapter 15: Using the Slate Material Editor


IN THIS CHAPTER

Understanding Material properties

Working with the Material Editor

Using the Material/Map Browser

Working with libraries of materials

Using the Material Explorer

Materials are used to dress, color, and paint objects. Just as materials in real life can be described as scaly, soft, smooth, opaque, or blue, materials applied to 3D objects can mimic properties such as color, texture, transparency, shininess, and so on. In this chapter, you

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