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3ds Max 2012 Bible - Kelly L. Murdock [216]

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delete the interior flags by dragging them all the way to either end until they turn red.

To define the color for each flag, right-click the flag and then select Edit Properties from the pop-up menu. The Flag Properties dialog box, also shown in Figure 17.13, opens so you can select a color or texture to use.

The Gradient Type drop-down in the Gradient Ramp Parameters rollout offers various Gradient Types, including 4 Corner, Box, Diagonal, Lighting, Linear, Mapped, Normal, Pong, Radial, Spiral, Sweep, and Tartan. You can also select from several Interpolation types, including Custom, Ease In, Ease In Out, Ease Out, Linear, and Solid.

FIGURE 17.13

The Flag Properties dialog box enables you to specify a color and its position to use in the Gradient Ramp.


Figure 17.14 shows several of the gradient types available for the Gradient Ramp map.

FIGURE 17.14

The Gradient Ramp map offers several different gradient types, including (from top left to bottom right) Box, Diagonal, Normal, Pong, Spiral, and Tartan.


Swirl map

The Swirl map creates a swirled image of two colors: Base and Swirl. The Swirl Parameters rollout includes two color swatches and map buttons to specify these colors. The Swap button switches the two colors. Other options include Color Contrast, which controls the contrast between the two colors; Swirl Intensity, which defines the strength of the swirl color; and Swirl Amount, which is how much of the Swirl color gets mixed into the Base color.

Note

All maps that use two colors include a Swap button for switching between the colors. •

The Twist value sets the number of swirls. Negative values cause the swirl to change direction. The Constant Detail value determines how much detail is included in the swirl.

With the Swirl Location X and Y values, you can move the center of the swirl. As the center is moved far from the materials center, the swirl rings become tighter. The Lock button causes both values to change equally. If the lock is disabled, then the values can be changed independently.

The Random Seed sets the randomness of the swirl effect.

Figure 17.15 shows the Swirl map with three different Twist values. From left to right, the Twist values are 1, 5, and 10.

FIGURE 17.15

The Swirl map combines two colors in a swirling pattern.


Tiles map

The Tiles map creates brick patterns. The Standard Controls rollout contains a Preset Type drop-down list with a list of preset tile patterns. These patterns are popular tile patterns including Running Bond, Common Flemish Bond, English Bond, 1⁄2 Running Bond, Stack Bond, Fine Running Bond, and Fine Stack Bond.

In the Advanced Controls rollout under both the Tile and Grout Setup sections, you can use a custom texture map and color. You can specify the Horizontal and Vertical Count of the Tiles and the Grout's Horizontal and Vertical Gaps, as well as Color and Fade Variance values for both. The Horizontal and Vertical Gaps can be locked to always be equal. For Grout, you can also define the Percentage of Holes. Holes are where tiles have been left out. A Rough value controls the roughness of the mortar.

The Random Seed value controls the randomness of the patterns, and the Swap Texture Entries option exchanges the tile texture with the grout texture.

In the Stacking Layout section, the Line Shift and Random Shift values are used to move each row of tiles a defined or random distance.

The Row and Column Editing section offers options that let you change the number of tiles Per Row or Column and the Change (or leftover) in each row or column.

Figure 17.16 shows three different Tile map styles.

FIGURE 17.16

From the Standard Controls rollout, you can select from several preset Tile styles, including Running Bond, English Bond, and Fine Running Bond.

3D maps

3D maps are procedurally created, which means that these maps are more than just a grouping of pixels; they are actually created using a mathematical algorithm. This algorithm defines the map in three dimensions, so that if a portion of the object were to be cut away, the map would line

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