3ds Max 2012 Bible - Kelly L. Murdock [286]
New Feature
The Stylized display options available in the viewports are new to 3ds Max 2012. •
The available stylized display options are all located in the Stylized submenu under the Viewport Rendering Label menu in the upper-left corner of each viewport. The options include Graphite, Colored Pencil, Ink, Colored Ink, Acrylic, Pastel, and Tech. Figure 24.1 shows the gingerbread house model with the Colored Ink option.
FIGURE 24.1
The Gingerbread house scene is displayed using the Colored Ink display style.
The various stylized display options also can be set in the Visual Style & Appearance panel in the Viewport Configuration dialog box.
Rendering Stylized Scenes
The same stylized display options that are available in the viewports also are available as render options using the Quicksilver rendering engine. To switch to the Quicksilver renderer, click the three dots to the right of the Production renderer in the Assign Renderer rollout of the Common panel in the Render Setup dialog box and choose the Quicksilver option.
Cross Reference
You can learn more about the Quicksilver renderer in Chapter 23, “Rendering a Scene and Enabling Quicksilver.” •
After Quicksilver is enabled, you can select one of the stylized render options from the Rendering Level drop-down list in the Visual Style & Appearance panel, shown in Figure 24.2.
When a stylized non-photorealistic rendering option is selected, clicking the Render button renders the scene in the Rendered Frame Window, as shown in Figure 24.3.
FIGURE 24.2
The Visual Style & Appearance panel includes all the stylized non-photorealistic rendering options.
FIGURE 24.3
Non-photorealistic rendering methods can be specified in the Render Scene dialog box using the Quicksilver renderer.
Summary
This chapter covered the stylized non-photorealistic display options made available by the Nitrous display driver and showed how they could be rendered.
In this chapter, you accomplished the following:
• Viewing stylized scenes using ink, pastels, graphite, acrylic, and colored pencil
• Rendering non-photorealistic scenes using the Quicksilver renderer
The next chapter covers the ability to combine external objects and scenes into the current scene using Containers and XRefs.
Part VI: Advanced Modeling
IN THIS PART
Chapter 25
Building Complex Scenes with Containers, XRefs, and the Schematic View
Chapter 26
Deforming Surfaces and Using the Mesh Modifiers
Chapter 27
Working with Compound Objects
Chapter 28
Working with Solids and Body Objects
Chapter 29
Adding and Styling Hair and Fur, and Using Cloth
Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View
IN THIS CHAPTER
Working with containers
Externally referencing objects and scenes
Setting up an asset management system
Understanding Autodesk's vault system
Working with the Schematic View window
Working with hierarchies
Setting Schematic View preferences
Using List Views
Using containers and external references (XRefs), you can pull multiple scenes, objects, materials, and controllers together into a single scene. Both of these features allow a diverse team to work on separate parts of a scene at the same time. They also provide a great way to reuse existing resources.
A valuable tool for selecting, linking, and organizing scene objects is the Schematic View window. This window offers a 1,000-foot view of the objects in your scene. From this whole scene perspective, you can find the exact item you seek.
The Schematic View window shows all objects as simple nodes and uses arrows to show relationships between objects. This structure makes the Schematic View window the easiest place