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3ds Max 2012 Bible - Kelly L. Murdock [335]

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to the simulation. You can set the Gravity value in the Simulation Parameters rollout along with several other parameters, including the Start and End Frames.

With all the objects and forces added, click the Simulate Local button to set the initial state of the cloth simulation. This drapes the cloth over the scene objects and pulls all defined seams from the Garment Maker modifier together. Sometimes the Simulate Local button moves the cloth panels together too fast, so you can use the Simulate Local (damped) button to add lots of damping to the scene to prevent problems from panels moving too fast.

FIGURE 29.10

The Object Properties dialog box includes all the parameters for the cloth and collision objects.

Tutorial: Clothing a 3D model

If you've ever wanted to design and outfit a set of models with a custom-made line of clothing, here's your chance. Using Garment Maker and the Cloth modifiers, you outfit the 3D model with a set of clothes. Watch for this new line next spring at your local retailers. This excellent female character was supplied by Zygote Media.

To create and apply a set of clothes to a 3D character, follow these steps:

1. Open the Zygote woman with clothes.max file from the Chap 29 directory on the CD.

2. Select the Create⇒Shapes⇒Line menu command, and draw in the Top viewport the front outline of a simple tank top and a simple skirt. Make sure the panels are closed splines. Then right-click in the viewport to exit Line mode.

3. Select the Tools⇒Mirror menu command, and create mirrored copies of the clothes for the back side. Then convert one of the panels to an Editable Spline, and attach all the other panels together into a single object. In Vertex subobject mode, select all the corner vertices in all panels and click the Break button.

4. With the clothes selected, choose the Modifiers⇒Cloth⇒Garment Maker modifier. This automatically subdivides all the cloth panels into multiple polygons.

5. In the Main Parameters rollout, click the Figure button and select the female character. Then click the Mark Points on Figure button. A small figure appears in the upper-left corner of each viewport with the upper chest area marked in red. Drag the cursor over the character until the matching upper chest area is located, and click. Repeat for all the marked positions. When all points are marked, click the Mark Points on Figure button again to exit marking mode.

6. In the Modify panel, select the Panels subobject mode and choose the tank top's front panel. Select the Top at Neck level, and click the Front Center button. This places the tank top's front in front of the character. Repeat the placement for the other panels. If the placement isn't correct, manually move the panels until they are in front of and behind the character, as shown in Figure 29.11.

FIGURE 29.11

Using figure markers, you can approximate where the clothes are positioned on a character.

7. In the Modify panel, select the Seams subobject mode. In the Front viewport, select two edges that should be connected and click the Create Seam button. Repeat this for all seams including the sides of the skirt and shirt and the top of the shirt. Connecting lines are drawn between both sides of the seam. If the seam boundaries are crossed, then click the Reverse Seam button.

8. With the seams defined, select Modifiers⇒Cloth⇒Cloth to apply the Cloth modifier. In the Object rollout, click the Object Properties button. In the Object Properties dialog box, select the clothes object and enable the Cloth option. Then click the Add Objects button, select the character mesh, and mark it as a Collision Object. Set the Offset value for the clothes to 0.3, and click Ok in the Object Properties dialog box.

9. Click the Simulate Local button. The cloth seams are pulled together, and the clothes are draped over the character.

Figure 29.12 shows the female character in a simple gown.

FIGURE 29.12

The Simulate Local button causes the clothes to be draped over the body.

Summary

The Hair and Fur modifier allows you to add

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