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3ds Max 2012 Bible - Kelly L. Murdock [444]

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the amplitude curve.

Particle Spawn rollout

The Particle Spawn rollout, shown in Figure 41.13, sets options for spawning new particles when a particle dies or collides with another particle. If the setting is None, colliding particles bounce off one another and dying particles simply disappear. The Die After Collision option causes a particle to disappear after it collides. The Persist value sets how long the particle stays around before disappearing. The Variation value causes the Persist value to vary by a defined percentage.

FIGURE 41.13

The Particle Spawn rollout (shown in two parts) can cause particles to spawn new particles.


The Spawn on Collision, Spawn on Death, and Spawn Trails options all enable the spawn controls and define when particles spawn new particles. The Spawns value is the number of times a particle can spawn other particles. The Affects value is the percentage of particles that can spawn new particles; lowering this value creates some duds that do not spawn. The Multiplier value determines the number of new particles created.

Note

The Spawn Trails option causes every particle to spawn a new particle at every frame. This option can quickly create an enormous number of particles and should be used with caution. •

The Chaos settings define the direction and speed of the spawned particles. A Direction Chaos value of 100 gives the spawned particles the freedom to travel in any direction, whereas a setting of 0 moves them in the same direction as their originator.

The Chaos Speed Factor is the difference in speed between the spawned particle and its originator. This factor can be faster or slower than the original. Selecting the Both option speeds up some particles and slows others randomly. You also can choose to have spawned particles use their parent's velocity or use the factor value as a fixed value.

The Scale Chaos Factor works similarly to the Chaos Speed Factor, except that it scales particles to be larger or smaller than their originator.

The Lifespan Value Queue lets you define different lifespan levels. Original particles have a lifespan equal to the first entry in the queue. The particles that are spawned from those spawned particles last as long as the second value, and so on. To add a value to the list, enter the value in the Lifespan spinner and click the Add button. The Delete button removes values from the list, and the Replace button switches value positions.

If Instanced Geometry is the selected particle type, you can fill the Object Mutation Queue with additional objects to use at each spawn level. These objects appear after a particle is spawned. To pick a new object to add to the queue, use the Pick button. You can select several objects, and they are used in the order in which they are listed.

Load/Save Presets rollout

You can save and load each particle configuration using the Load/Save Presets rollout, shown in Figure 41.14. To save a configuration, type a name in the Preset Name field and click the Save button. All saved presets are displayed in the list. To use one of these preset configurations, select it and click the Load button.

FIGURE 41.14

The Load/Save Presets rollout enables you to save different parameter settings.


Note

A saved preset is valid only for the type of particle system used to save it. For example, you cannot save a Super Spray preset and load it for a Blizzard system. •

Max includes several default presets that can be used as you get started. These presets include Bubbles, Fireworks, Hose, Shockwave, Trail, Welding Sparks, and Default (which produces a straight line of particles).

Using the Blizzard Particle System

The Blizzard particle system uses the same rollouts as the Super Spray system, with some slightly different options. The Blizzard emitter icon is a plane with a line pointing in the direction of the particles (similar to the Spray and Snow particle systems). Particles are emitted across the entire plane surface.

The differences between the Blizzard and Super Spray parameters include dimensions for the Blizzard

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