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3ds Max 2012 Bible - Kelly L. Murdock [470]

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tension in shaded colors. Figure 44.5 shows the tension in the dress draped over the female model from Chapter 29, “Adding and Styling Hair and Fur, and Using Cloth.” You can also select a seam to tear when enough force is applied to it.

FIGURE 44.5

You can view the tension for cloth created with the Garment Maker modifier.

Tutorial: Draping cloth over a jet

For a larger example of a cloth system, you'll drape a drop cloth over a jet.

To simulate the dynamics of a cloth object, follow these steps:

1. Open the Sheet over Mig jet.max file from the Chap 44 directory on the CD.

This file includes a Mig-29 jet model created by Viewpoint Datalabs.

2. Choose the Create⇒Standard Primitives⇒Plane menu command, and drag in the Top viewport to create a plane object that covers the jet. Set the Length and Width values to 150 and the Length and Width Segment values to 100 to make the sufficient resolution for the cloth, and drag the plane object upward in the Front viewport, so it sits above the jet.

Note

You also can create the cloth from a rectangular spline that has the Garment Maker modifier applied to it. This approach uses the Delaunay tessellation, which is better for simulating cloth than the rectangular sections in the Plane object. •

3. With the plane object selected, choose the Modifiers⇒Cloth⇒Cloth menu command to apply the Cloth modifier to the object.

4. Open the Modifier panel, and click the Object Properties button in the Object rollout to open the Object Properties dialog box. Select the Plane01 object in the left list, and choose the Cloth option. Then select the Silk option from the Presets drop-down list, and set the Thickness to 0.5.

5. With the Object Properties dialog box still open, click the Add Objects button, click the Select All button, and click the Add button. With all added properties in the left list selected, choose the Collision Object option and click OK to close the dialog box.

6. In the Simulation Parameters rollout, enable the End Frame option and set the end frame to 100. Then click the Simulate button in the Object rollout. The plane object descends and covers the jet being draped as it falls.

Figure 44.6 shows the sheet draped over the jet.

FIGURE 44.6

Computing the dynamics of a cloth object is possible with a cloth system.

Summary

Using dynamic simulations, you can control and compute the motions of hair, fur, and cloth. These motions take into account the various forces and collision objects included in the scene.

Specifically, this chapter covered the following topics:

• Enabling hair dynamics

• Simulating cloth dynamic motion by initiating a simulation process

Part XI, “Advanced Lighting and Rendering,” is up next. It includes coverage of several advanced topics beginning with the advanced lighting options.

Part XI: Advanced Lighting and Rendering


IN THIS PART

Chapter 45

Working with Advanced Lighting, Light Tracing, and Radiosity

Chapter 46

Using Atmospheric and Render Effects

Chapter 47

Rendering with mental ray and iray

Chapter 48

Batch and Network Rendering

Chapter 49

Compositing with Render Elements and the Video Post Interface

Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity


IN THIS CHAPTER

Using advanced lighting

Understanding light tracing

Setting local advanced lighting parameters

Understanding radiosity

Setting global advanced lighting parameters

Using the Advanced Lighting materials and the Lighting Analysis Assistant

If you were to walk into a dark room and reach for the light switch, you would be confused if you found a separate switch that controlled the advanced lighting. But in Max the advanced lighting controls are worth the trouble. They enable you to take your lighting solution to the next level.

The advanced lighting controls in Max enable you to light scenes using two separate global illumination techniques known as light tracing and radiosity. Both solutions deal with the effect of light bouncing off objects and being reflected to the environment.

Light

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