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3ds Max 2012 Bible - Kelly L. Murdock [511]

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The Image Input Options dialog box, shown in Figure 49.11, lets you set the alignment, size, and frames where the image appears. The Alignment section of the Image Input Options dialog box includes nine presets for aligning the image. Preset options include top-left corner, top centered, top-right corner, left centered, centered, right centered, bottom-left corner, bottom centered, and bottom-right corner. You can also use the Coordinates option to specify in pixels the image's upper-left corner.

FIGURE 49.11

The Image Input Options dialog box lets you align and set the size of the image.


In the Size section of this dialog box, you can control the size of the image, using the Do Not Resize, Resize to Fit, or Custom Size options. The Custom Size option lets you enter Width and Height values.

The Frames section applies only to animation files. The From and To values define which frames of the animation to play. The Step value lets you play every nth frame as specified. The Loop at the End value causes the animation to loop back to the beginning when finished.

Adding scene events

A scene event is the rendered scene that you've built in Max. When you click the Add Scene Event button on the toolbar, the Add Scene Event dialog box shown in Figure 49.12 opens. This dialog box lets you specify the scene ranges and define the render options.

Below the Label field where you can name the event is a drop-down list that lets you select which viewport to use to render your scene. The active viewport is selected by default. The Render Options button opens the Render Scene panel, where the Render button has been replaced with OK and Cancel buttons because the rendering is initiated with the Execute Sequence button.

Cross-Reference

For more information about the Render Scene panel, see Chapter 23, “Rendering a Scene and Enabling Quicksilver.” •

The Scene Options section of the Add Scene Event dialog box also includes an option for enabling Scene Motion Blur. This motion blur type is different from the object motion blur that is set in the Object Properties dialog box. Scene motion blur is applied to the entire image and is useful for blurring objects that are moving fast. The Duration (frames) value sets how long the blur effect is computed per frame. The Duration Subdivisions value is how many computations are done for each duration. The Dither % value sets the amount of dithering to use for blurred sections.

FIGURE 49.12

The Add Scene Event dialog box lets you specify which viewport to use to render your scene.


Cross-Reference

You can find more information on object motion blur in Chapter 6, “Selecting Objects and Setting Object Properties.” •

In the Scene Range section, the Scene Start and Scene End values let you define the range for the rendered scene. The Lock Range Bar to Scene Range option maintains the range length as defined in the Time Slider, though you can still reposition the start of the rendered scene. The Lock to Video Post Range option sets the range equal to the Video Post range.

Adding image filter events

The Add Image Filter Event button (Ctrl+F) on the toolbar opens the Add Image Filter Event dialog box, shown in Figure 49.13, where you can select from many filter types. The available filters are included in a drop-down list under the Label field.

Below the filter drop-down list are two buttons: About and Setup. The About button gives some details about the creator of the filter. The Setup button opens a separate dialog box that controls the filter. The dialog box that appears depends on the type of filter that you selected in the drop-down list.

Several, but not all, filters require a mask such as the Image Alpha filter. To open a bitmap image to use as the mask, click the Files button in the Mask section and select the file in the Select Mask Image dialog box that opens. A drop-down list lets you select the channel to use. Possible channels include Red, Green, Blue, Alpha, Luminance, Z Buffer, Material Effects, and Object. The mask can be Enabled or Inverted. The Options

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