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3ds Max 2012 Bible - Kelly L. Murdock [514]

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49.17

The Add External Event dialog box lets you access an external program to edit images.

Using loop events

The Add Loop Event button is enabled on the Video Post toolbar when any single event is selected. This button enables an event to be repeated a specified number of times or throughout the Video Post range. The Add Loop Event dialog box, shown in Figure 49.18, includes a value field for the Number of Times to repeat the event, along with Loop and Ping Pong options. The Loop option repeats from beginning to end until the Number of Times value is reached. The Ping Pong option alternates playing the event forward and in reverse. You can name Loop events using the Label field.

Adding an image output event

If you've added all the events you need and configured them correctly, and you click the Execute Sequence button and nothing happens, then chances are good that you've forgotten to add an Image Output event. This event adds the surface that all the events use to output to and should appear last in the queue.

The Add Image Output Event dialog box (Ctrl+O) looks the same as the Add Image Input Event dialog box shown earlier. The output can be saved to a file or to a device using any of the standard file types.

Note

If you don't give the output event a name, the filename automatically becomes the event name. •

FIGURE 49.18

The Add Loop Event dialog box lets you play an event numerous times.

Working with Ranges

The Range pane in the Video Post interface is found to the right of the Queue pane. It displays the ranges for each event. These turn red when selected. The beginning and end points of the range are marked with squares. You can move these points by dragging the squares. This moves the beginning and end points for all selected events.

Note

Before you can move the ranges or drag the end points of a range, you need to select the Edit Range Bar button from the toolbar. The button is highlighted yellow when active. •

When two or more events are selected, several additional buttons on the toolbar become enabled, including Swap Events, Align Selected Left, Align Selected Right, Make Selected Same Size, and Abut Selected. (These buttons were shown earlier in Table 49.1.)

The Swap Events button is enabled only if two events are selected. When clicked, it changes the position of the two events. Because the order of the events is important, this can alter the final output.

The Align Selected Left and Align Selected Right buttons move the beginning or end points of every selected track until they line up with the first or last points of the top selected event.

The Make Selected Same Size button resizes any bottom events to be the same size as the top selected event. The Abut Selected button moves each selected event under the top event until its first point lines up with the last point of the selected event above it.

Figure 49.19 shows four image events that have been placed end-to-end using the Abut Selected button. Notice that the queue range spans the entire distance.

FIGURE 49.19

You can use the Abut Selected button to position several events end-to-end.

Working with Lens Effects Filters

The Add Image Filter Event dialog box's drop-down list has several Lens Effects filters. These filters include Lens Effects Flare, Focus, Glow, and Highlight. Each of these filters is displayed and discussed in the sections that follow, but several parameters are common to all of them. You can access the Lens Effects dialog boxes by clicking the Setup button in the Add Image Filter Event dialog box.

Many lens effects parameters in the various Lens Effects setup dialog boxes can be animated, such as Size, Hue, Angle, and Intensity. These are identified in the dialog boxes by green arrow buttons to the right of the parameter fields. These buttons work the way the Animate button in the main interface works. To animate a parameter, just click the corresponding arrow button, move the Time Slider to a new frame, and change the parameter. Figure 49.20 shows how these buttons look in the Lens Effects Flare

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