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3ds Max 2012 Bible - Kelly L. Murdock [61]

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the value or down to decrease it. The Wrap Cursor Near Spinner option keeps the cursor close to the spinner when you change values by dragging with the mouse, so you can drag the mouse continuously without worrying about hitting the top or bottom of the screen.

The Rollout Threshold value sets how many pixels can be scrolled before the rollup shifts to another column. This is used only if you've made the Command Panel wider or floating.

The Use Legacy R4 Vertex Normals option computes vertex normals based on the Max version 4 instead of the newer method. The newer method is more accurate but may affect smoothing groups. Enable this setting only if you plan on using any models created using Max R4 or earlier.

Interface Display settings

The options in the UI Display section control additional aspects of the interface. The Enable Viewport Tooltips option can toggle tooltips on or off. Tooltips are helpful when you're first learning the Max interface, but they quickly become annoying, and you'll want to turn them off.

The AutoPlay Preview File setting automatically plays Preview Files in the default media player when they are finished rendering. If this option is disabled, you need to play the previews with the Tools⇒Grab Viewport⇒View Animated Sequence File menu command. The Display Cross Hair Cursor option changes the cursor from the Windows default arrow to a crosshair cursor similar to the one used in AutoCAD.

For some actions, such as non-uniform scaling, Max displays a warning dialog box asking whether you are sure of the action. To disable these warnings, uncheck this option (or you could check the Disable this Warning box in the dialog box). Actions with warnings include topology-dependence and collapsing the Modifier Stack.

The Save UI Configuration on Exit switch automatically saves any interface configuration changes when you exit Max. You can deselect the Use Large Toolbar Buttons option, enabling the use of smaller toolbar buttons and icons, which reclaims valuable screen real estate.

The Horizontal Text in Vertical Toolbars option fixes the problem of text buttons that take up too much space, especially when printed horizontally on a vertical toolbar. You also can specify a width for text buttons. Any text larger than this value is clipped off at the edges of the button.

The Flyout Time spinner adjusts the time the system waits before displaying flyout buttons. The Color Selection drop-down list lets you choose which color selector interface Max uses.

Layer settings

If you select an object and open its Properties dialog box, the Display Properties, Rendering Control, and Motion Blur sections each have a button that can toggle between ByLayer and ByObject. If ByObject is selected, then the options are enabled and you can set them for the object in the Properties dialog box, but if the ByLayer option is selected, then the settings are determined by the setting defined for all objects in the layer in the Layer Manager.

The settings in the Preference Settings dialog box set the ByLayer option as the default for new objects and new lights. You also have an option to propagate all unhide and unfreeze commands to the layer. You can select Propagate, Do Not Propagate, or Ask.

Real-World Texture Coordinates setting

The Use Real-World Texture Coordinates setting causes the Real-World Scale or the Real-World Map Size option in the Coordinates rollout to be enabled. This setting is off by default, but it can be enabled to be the default by using this setting.

Cross-Reference

Real-World Texture Coordinates is a mapping method explained in more detail in Chapter 17, “Adding Material Details with Maps.” •

Files panel preferences

The Files panel holds the controls for backing up, archiving, and logging Max files. You can set files to be backed up, saved incrementally, or compressed when saved.

Cross-Reference

The Files panel is covered in Chapter 3, “Working with Files, Importing, and Exporting.” •

Viewport preferences

The viewports are your window into the scene. The Viewports panel, shown in Figure

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