Adobe Photoshop CS5 for Photographers - Martin Evening [223]
Figure 9.51 The Puppet Warp tool Options bar.
Multiple objects
If you have multiple objects on a layer, the Puppet Warp mesh is applied to everything on that layer. However, you can apply separate adjustments to each of the layer elements.
Pin rotation
The Rotate menu normally defaults to ‘Auto’. This rotates the mesh automatically around the pins based on the selected mode option. However, when a pin is selected you can hold down the key and hover the cursor over a pin, which reveals the rotation circle that also allows you to set the pin rotation manually (see Figure 9.52). Be careful though, because if you happen to -click a pin, this will delete it. As you rotate a pin, the rotation value shows in the tool Options bar. This extra level of control allows you to twist sections of an image around a (movable) pin point as well as alter the degree of twist between this and the other surrounding pins. In the case of the puppet image over the page it can give you better control over the angle of the strings. See also Figure 9.53, which shows you the pin contextual menu options.
Figure 9.52 If you hold down the key and hover the mouse over an already selected pin, this shows a pin rotation circle that you can adjust to twist the rotation of the selected pin.
Figure 9.53 This shows the pin contextual menu, which offers quick access to a list of useful options associated with modifying the pins added using the Puppet Warp feature ( -click or use a right mouse-click to reveal the contextual menu shown here).
Pin depth
The pin stacking order can be changed by clicking on the buttons in the tool Options bar. Where a Puppet Warp distortion results in elements overlapping each other, you can decide which section should go on top and which should go behind. You can either click on the move up or move down buttons shown in Figure 9.54, or use the key to bring a pin forward and use the key to send a pin backward (or use the pin contextual menu shown in Figure 9.53). Basically, this is a mechanism that allows you to determine whether warped elements should go in front of or behind other elements