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Alex's Adventures in Numberland - Alex Bellos [135]

By Root 623 0
maths most riddled with paradoxes and surprises. We instinctively attribute patterns to situations, even when we know there are none. It’s easy to be dismissive of a slot-machine player for thinking that a machine is more likely to pay out after a losing streak, yet the psychology of the gambler’s fallacy is present in non-gamblers too.

Consider the following party trick. Take two people, and explain to them that one will flip a coin 30 times and write down the order of heads and tails. The other will imagine flipping a coin 30 times, and then will write down the order of heads and tails outcomes that they have visualized. Without telling you, the two players will decide who takes which role, and then present you with their two lists. I asked my mother and stepfather to do this and was handed the following:

List 1

H T T H T H T T T H H T H H T H H H H T H T T H T H T T H H

List 2

T T H H T T T T T H H T T T H T T H T H H H H T H H T H T H

The point of this game is that it is very easy to spot which list comes from the flipping of the real coin, and which from the imagined coin. In the above case, it was clear to me that the second list was the real one, which was correct. First, I looked at the maximum runs of heads or tails. The second list had a maximum run of 5 tails. The first list had a maximum run of 4 heads. The probability of a run of 5 in 30 flips is almost two thirds, so it is much more likely than not that 30 flips gives a run of 5. The second list was already a good candidate for the real coin. Also, I knew that most people never ascribe a run of 5 in 30 flips because it seems too deliberate to be random. But to be sure I was right that the second list was the real coin I looked at how frequently both lists alternated between heads and tails. Due to the fact that each time you flip a coin the chances of heads and tails are equal, you would expect each outcome to be followed by a different outcome about half the time, and half the time to be followed by the same outcome. The second list alternates 15 times. The first list alternates 19 times – evidence of human interference. When imagining coin flips, our brains tend to alternate outcomes much more frequently than what actually occurs in a truly random sequence – after a couple of heads, our instinct is to compensate and imagine an outcome of tails, even though the chance of heads is still just as likely. Here, the gambler’s fallacy appears. True randomness has no memory of what came before.

The human brain finds it incredibly difficult, if not impossible, to fake randomness. And when we are presented with randomness, we often interpret it as non-random. For example, the shuffle feature on an iPod plays songs in a random order. But when Apple launched the feature, customers complained that it favoured certain bands because often tracks from the same band were played one after another. The listeners were guilty of the gambler’s fallacy. If the iPod shuffle were truly random, then each new song choice is independent of the previous choice. As the coin-flipping experiment shows, counterintuitively long streaks are the norm. If songs are chosen randomly, it is very possible, if not entirely likely, that there will be clusters of songs by the same artist. Apple CEO Steve Jobs was totally serious when he said, in response to the outcry: ‘We’re making [the shuffle] less random to make it feel more random.’

Why is the gambler’s fallacy such a strong human urge? It’s all about control. We like to feel in control of our environments. If events occur randomly, we feel that we have no control over them. Conversely, if we do have control over events, they are not random. This is why we prefer to see patterns when there are none. We are trying to salvage a feeling of control. The human need to be in control is a deep-rooted survival instinct. In the 1970s a fascinating (if brutal) experiment examined how important a sense of control was for elderly patients in a nursing home. Some patients were allowed to choose how their rooms were arranged and allowed

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