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Amber and Ashes - Margaret Weis [148]

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robes of his Order for formal occasions, but, in the wilderness, he is completely at-ease wearing a loincloth or nothing at all. He has several faded tribal tattoos on his chest and arms. His face is closed and expressionless, even when he is in one of his rages, which makes him all the more frightening.

Caele: Male half-elf (Ergothian/Kagonesti) Bar2/Wiz5/Black Robe 10; CR 17; Medium humanoid (half-elf); HD 2d12+15d4+34; hp 92; Init +6; Spd 40 ft.; AC 19, touch 12, flat-footed 17; Atk +11 melee (1d3+2/x2, unarmed strike); SA rage 1/day, spells; SQ half-elf traits, darkvision 30 ft., low-light vision, uncanny dodge; AL NE; SV Fort +9, Ref + 6, Will +10; Str 14, Dex 15, Con 15, Int 17, Wis 8, Cha 10.

Skills and Feats: Climb +7, Concentration +21, Handle Animal +4, Intimidate +6, Jump +6, Knowledge (arcana) +22, Listen +8, Search +6, Spellcraft +24, Spot +2, Survival +7, Swim +10; Craft Wondrous Item, Empower Spell, Enlarge Spell, Improved Initiative, Scribe Scroll (B), Spell Penetration, Quicken Spell, Track.

Spells Prepared (4/5/5/5/4/4/3/2/1; save DC 13 + spell level): 0—acid splash, detect magic, mage hand, open; 1st—burning hands, enlarge person, identify, summon monster I, true strike; 2nd—bull’s strength, invisibility, protection from arrows, scorching ray, web; 3rd—clairvoyance, empowered magic missile, haste, lightning bolt, summon monster III; 4th—dimension door, globe of invulnerability (lesser), shout, stoneskin; 5th—baleful polymorph, prying eyes, quickened magic missile, wall of force; 6th—permanent image, programmed image, [Tenser’s] transformation; 7th—spell turning, summon monster VII; 8th—prismatic wall.

Order Secrets: Magic Betrayal, Magic of Darkness, Magic of Fear, Magic of Hunger, Magic of Pain.

Note: Caele has chosen not to take an arcane focus as a Wizard of High Sorcery.

Spellbook: As an experienced Black Robe wizard and one of Nuitari’s chosen caretakers of the Tower of the Blood Sea, Caele has access to an incredible array of spells. He has knowledge of all arcane spells listed in the Dungeons & Dragons Player’s Handbook and in the Dragonlance Campaign Setting (except for named spells, such as Fistandantilus’s Portal or Magius’s Light of Truth).

Possessions: Amulet of natural armor +4, ring of protection +3, cloak of the manta ray, boots of elvenkind, ring of elemental command (water), rod of metamagic (empower).

THE GOD’S EYE


A powerful item created by Nuitari during the dark god’s attempts to locate the lost world of Krynn during the early years of the Age of Mortals, the God’s Eye is a magical scrying device that can pierce the veils of the planes of existence and see into the realms of both mortals and gods. Though the Eye did not help Nuitari locate the missing world, it becomes a valuable tool for spying during a time when he feels no one—man or god—should be trusted.

The God’s Eye is a large bowl created from dragonmetal (the same silvery substance used to forge dragonlances). It is shaped like a serpentine dragon coiled about itself, its long tail forming the bowl.

Game Information

Only focused spellcasters (clerics and wizards) may use the God’s Eye. If a spontaneous spellcaster (mystic, sorcerer, or bard) attempts to use the artifact, the liquid inside will boil away within seconds and nothing useful can be accomplished.

When filled with water, wine, or any other mundane liquid, the bowl functions exactly like a crystal ball with a caster level of 20. Anything viewed is subject to the effects of a true seeing spell. The DC of a Will save against the scrying attempt is 25.

The God’s Eye gains its true power when the vessel is filled with the blood of a dragon. (This must be a true dragon, not a creature of the dragon type such as a draconian.) Only fresh dragon’s blood will function as a catalyst. After forty-eight hours, the blood is drained of its magic and becomes inert. A minimum of 10 hit points of damage must be inflicted (either voluntarily or forcibly) to acquire the blood needed to fill the Eye. (Blood gained from a willing dragon is preferred,

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