Blink_ The Power of Thinking Without Thinking - Malcolm Gladwell [39]
Van Riper was strict. He was fair. He was a student of war, with clear ideas about how his men ought to conduct themselves in combat. “He was a gunslinger,” another of his soldiers from Mike Company remembers, “somebody who doesn’t sit behind a desk but leads the troops from the front. He was always very aggressive but in such a way that you didn’t mind doing what he was asking you to do. I remember one time I was out with a squad on a night ambush. I got a call from the skipper [what marines call the company commander] on the radio. He told me that there were one hundred twenty-one little people, meaning Vietnamese, heading toward my position, and my job was to resist them. I said, ‘Skipper, I have nine men.’ He said he would bring out a reactionary force if I needed one. That’s the way he was. The enemy was out there and there may have been nine of us and one hundred twenty-one of them, but there was no doubt in his mind that we had to engage them. Wherever the skipper operated, the enemy was put off by his tactics. He was not ‘live and let live.’ ”
In the spring of 2000, Van Riper was approached by a group of senior Pentagon officials. He was retired at that point, after a long and distinguished career. The Pentagon was in the earliest stages of planning for a war game that they were calling Millennium Challenge ’02. It was the largest and most expensive war game thus far in history. By the time the exercise was finally staged — in July and early August of 2002, two and a half years later — it would end up costing a quarter of a billion dollars, which is more than some countries spend on their entire defense budget. According to the Millennium Challenge scenario, a rogue military commander had broken away from his government somewhere in the Persian Gulf and was threatening to engulf the entire region in war. He had a considerable power base from strong religious and ethnic loyalties, and he was harboring and sponsoring four different terrorist organizations. He was virulently anti-American. In Millennium Challenge — in what would turn out to be an inspired (or, depending on your perspective, disastrous) piece of casting — Paul Van Riper was asked to play the rogue commander.
1. One Morning in the Gulf
The group that runs war games for the U.S. military is called the Joint Forces Command, or, as it is better known, JFCOM. JFCOM occupies two rather nondescript low-slung concrete buildings at the end of a curving driveway in Suffolk, Virginia, a few hours’ drive south and east of Washington, D.C. Just before the entrance to the parking lot, hidden from the street, is a small guard hut. A chain-link fence rings the perimeter. There is a Wal-Mart across the street. Inside, JFCOM looks like a very ordinary office building, with conference rooms and rows of cubicles and long, brightly lit carpetless corridors. The business of JFCOM, however, is anything but ordinary. JFCOM is where the Pentagon tests new ideas about military organization and experiments with new military strategies.
Planning for the war game began in earnest in the summer of 2000. JFCOM brought together hundreds of military analysts and specialists and software experts. In war game parlance, the United States and its allies are always known as Blue Team, and the enemy is always known as Red Team, and JFCOM generated comprehensive portfolios for each team, covering everything they would be expected to know about their own