City of Towers_ The Dreaming Dark - Keith Baker [160]
Tanda: This salutation from the Talenta Plains can be translated in many ways depending on the circumstances but is generally friendly. A common usage is, “Greetings, one who is not my brother in blood but yet might become one in friendship.”
Targath: A metal found in the land of Argonnessen. A charm fashioned from this metal is said to provide its wearer with good health.
Tarkanan, House: A criminal organization based in Sharn, specializing in theft and assassination. Only people possessing aberrant dragonmarks can join House Tarkanan, and the members of the house are taught to hone these skills to aid in their work. The organization is structured as a mockery of the true dragonmarked houses, in remembrance of the aberrant alliance that arose during the War of the Mark. See aberrant dragonmark, War of the Mark.
Tavick’s Landing: One of the five quarters of Sharn. Travelers arriving by foot or by rail must pass through Tavick’s Landing, which is a blend of residential, entertainment, and business districts.
Test of Siberys: Members of dragonmarked houses are not born with their marks. Anyone who possesses the blood of a house has a chance to manifest a dragonmark, but typically a mark only appears under stressful conditions, when its power is truly needed. The Test of Siberys is a formal ritual administered by the house. In theory it will force a dormant mark to the surface, though there have been those who failed the test but still developed a mark late in life. The precise nature of the test varies from house to house. In some cases, the test can be quite dangerous. See dragonmark, dragonmark houses.
Tharashk, House: A dragonmarked house bearing the Mark of Finding. In Sharn, House Tharashk serves as a clearinghouse for the services of monstrous mercenaries from Droaam, including gargoyle couriers and ogre laborers.
Thrane: One of the original Five Nations of Galifar, Thrane is the seat of power for the Church of the Silver Flame. During the Last War, the people of Thrane chose to give the church power above that of the throne. Queen Diani ir’Wyrnarn serves as a figurehead, but true power rests in the hands of the Church, which is governed by the council of cardinals and Jaela Daeran, the young Keeper of the Flame.
Three Stones: A popular gambling game played with a deck of cards sporting an elemental theme. The three stones of the title represent the three dragons that are said to make up the world.
Tsash: A common greeting in the Goblin tongue.
Traveler, the: Loosely aligned with the Dark Six, this deity is the embodiment of intrigue and artifice.
Xoriat: Another plane of existence, known as the Realm of Madness.
War of the Mark: Five hundred years before the creation of Galifar, the dragonmarked families joined forces to eliminate those who possessed aberrant marks. Ultimately the aberrants joined forces and formed an army of their own, under the leadership of Lord Halas Tarkanan and his lover, the Lady of the Plague. Despite Tarkanan’s skill and personal power, his troops were few in number and poorly organized, and he could not stand against the dragonmarked. In the aftermath of the war, the families formally established the first dragonmarked houses. See aberrant dragonmarks, dragonmarks, dragonmarked houses, House Tarkanan.
Warforged: A race of humanoid constructs crafted from wood, leather, metal, and stone, and given life and sentience through magic. The warforged were created by House Cannith, which sought to produce tireless, expendable soldiers capable of adapting to any tactical situation. Cannith developed a wide range of military automatons, but the spark of true sentience eluded them until 965 YK, when Aaren d’Cannith perfected the first of the modern warforged. A warforged soldier is roughly the same shape as an adult male human, though typically slightly taller and heavier. There are many different styles of warforged, each crafted for a specific military function—heavily-armored infantry troops, faster scouts and skirmishers, and many more. While