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Cocoa Programming for Mac OS X - Aaron Hillegass [0]

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Cocoa® Programming for Mac® OS X, Fourth Edition

Aaron Hillegass

Adam Preble

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Library of Congress Cataloging-in-Publication Data

Hillegass, Aaron.

Cocoa programming for Mac OS X / Aaron Hillegass, Adam Preble.—4th ed.

p. cm.

Includes index.

ISBN 978-0-321-77408-8 (pbk. : alk. paper)

1. Cocoa (Application development environment) 2. Operating systems

(Computers) 3. Mac OS. 4. Macintosh (Computer)—Programming. I. Preble, Adam. II. Title.

QA76.76.O63H57145 2012

005.26'8—dc23

2011034459

Copyright © 2012 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, One Lake Street, Upper Saddle River, New Jersey 07458, or you may fax your request to (201) 236-3290.

ISBN-13: 978-0-321-77408-8

ISBN-10: 0-321-77408-6

Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.

First printing, November 2011

For Aaron’s sons, Walden and Otto

and

For Adam’s daughter, Aimee

Contents

Preface

Acknowledgments

Chapter 1 Cocoa: What Is It?

A Little History

Tools

Language

Objects, Classes, Methods, and Messages

Frameworks

How to Read This Book

Typographical Conventions

Common Mistakes

How to Learn

Chapter 2 Let’s Get Started

In Xcode

Create a New Project

The main Function

In Interface Builder

The Utility Area

The Blank Window

Lay Out the Interface

The Dock

Create a Class

Create an Instance

Make Connections

A Look at Objective-C

Types and Constants in Objective-C

Look at the Header File

Edit the Implementation File

Build and Run

awakeFromNib

Documentation

What Have You Done?

Chronology of an Application

Chapter 3 Objective-C

Creating and Using Instances

Using Existing Classes

Sending Messages to nil

NSObject, NSArray, NSMutableArray, and NSString

“Inherits from” versus “Uses” or “Knows About”

Creating Your Own Classes

Creating the LotteryEntry Class

Changing main.m

Implementing a description Method

Writing Initializers

Initializers with Arguments

The Debugger

What Have You Done?

Meet the Static Analyzer

For the More Curious: How Does Messaging

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