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Creation of Narrative in Tabletop Role-Playing Games - Jennifer Grouling Cover [42]

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focus more on combat and game mechanics.

What was perhaps not accounted for in the structuralist categories of story and discourse were the ways that elements of story, such as characters and setting, can be removed from the story itself. My study of Temple shows that it is not necessarily narrative that transfers between media. Rather, it is narrative elements, particularly the setting and key characters that transfer across media. In all three version of Temple, the setting remained constant. They all involved the town of Hommlet, the moathouse, and the temple, in that order. Furthermore, the backstory seems intact. In all three versions, there is the demoness that was trapped in the temple before the current adventure begins. Thus, it seems that main NPCs (clearly Zuggtmoy and Iuz as well as Lareth, Hedrack, and even Elmo) transfer to the most versions of Temple. The degree of that each of these characters is important to the narrative, however, may vary in the TRPG, CRPG, and the novel. For example, Elmo is a ranger and agent of the Viscount, but pretends to merely be a drunk. I found his character to be a necessarily ally in the computer game as he is initially a higher level than the player-run characters, and this allowed me to succeed in challenges that were otherwise unplayable. He also figures as a prominent character in the novel, where more of Elmo’s story comes out. We find that he only pretends to be a drunk, but instead knows a great deal about the temple and the story behind it. Thus, in some versions of the story, Elmo may only be a drunk encountered in Hommlet, in others he may be a crucial aid to the party.

Another factor that transfers from the module to the CRPG has more to do with gaming than storytelling; the CRPG is based on D&D rules.4 The player characters in both versions have the six ability scores—strength, dexterity, constitution, wisdom, intelligence, and charisma. Characters have a class (such as fighter or wizard) and a race (such as elf, dwarf, or human). They have hit points, gain experience, and go up in level. As discussed in chapter 2, these are the type of game mechanics that made D&D so influential to other games, and they are the same core ideas that transfer between the TRPG and CRPG. As the novel is not written as a game, one might suppose that these features do not transfer. However, that does not appear to entirely be the case. A good deal of the book revolves around combat, and the characters clearly belong to a distinct class and race. In the battle scenes, a D&D player can recognize familiar spells and skills being used. When Shanhaevel and his companions encounter the illusion of the basilisk, one can almost hear dice being rolled as Ahleage fails his saving throw and is thus deceived by the basilisk and temporarily petrified. Of course the book does not talk about dice or saving throws, but even a casual D&D player will recognize this familiar game mechanic.

It seems, then, that the audience for this book is not intended to be significantly different that the audience for the TRPG or CRPG. In fact, the book was released by Wizards of the Coast and is likely meant be read by D&D players already familiar with their products or by those with an interest in gaming to begin with. Likewise, the CRPG version held certain advantages for the player who was already familiar with D&D and the Temple story. A GameSpot review of the videogame by Greg Kasavin (2003) calls it “one of the most authentic PC Dungeons & Dragons experiences of the past few years.” The problem with this, he notes, is that when advancing a character, a non–D&D player may be completely bewildered. The game draws on previous knowledge of the both the antecedent genre and the story and seems designed best for those who want to relive the Temple adventure in digital form.

Furthermore, I found that because I was reading the book and playing the CRPG at the same time, I was able to make valuable connections between them. Because I remembered in the book that Shanhaevel and his friends had entered the temple by a

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