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Design of Everyday Things [0]

By Root 2521 0
Table of Contents

Title Page

PREFACE TO THE 2002 EDITION

PREFACE

CHAPTER ONE - THE PSYCHOPATHOLOGY OF EVERYDAY THINGS

You Would Need an Engineering Degree to Figure This Out

The Frustrations of Everyday Life

The Psychology of Everyday Things

Principles of Design for Understandability and Usability

Pity the Poor Designer

The Paradox of Technology

CHAPTER TWO - THE PSYCHOLOGY OF EVERYDAY ACTIONS

Falsely Blaming Yourself

Misconceptions of Everyday Life

Blaming the Wrong Cause

The Nature of Human Thought and Explanation

How People Do Things: The Seven Stages of Action

The Gulfs of Execution and Evaluation

The Seven Stages of Action as Design Aids

CHAPTER THREE - KNOWLEDGE IN THE HEAD AND IN THE WORLD

Precise Behavior from Imprecise Knowledge

Memory Is Knowledge in the Head

Memory Is Also Knowledge in the World

The Tradeoff between Knowledge in the World and in the Head

CHAPTER FOUR - KNOWING WHAT TO DO

A Classification of Everyday Constraints

Applying Affordances and Constraints to Everyday Objects

Visibility and Feedback

CHAPTER FIVE - TO ERR IS HUMAN

Slips

Mistakes as Errors of Thought

The Structure of Tasks

Conscious and Subconscious Behavior

Designing for Error

A Design Philosophy

CHAPTER SIX - THE DESIGN CHALLENGE

The Natural Evolution of Design

Why Designers Go Astray

The Complexity of the Design Process

The Faucet: A Case History of Design Difficulties

Two Deadly Temptations for the Designer

The Foibles of Computer Systems

CHAPTER SEVEN - USER-CENTERED DESIGN

Seven Principles for Transforming Difficult Tasks into Simple Ones

Deliberately Making Things Difficult

Design and Society

The Design of Everyday Things

NOTES

SUGGESTED READINGS

REFERENCES

INDEX

Copyright Page

PREFACE TO THE 2002 EDITION

“Norman Doors”


“I just found a Norman door: It was really difficult to open.”

I am famous for doors that are difficult to open, light switches that make no sense, shower controls that are unfathomable. Almost anything that creates unnecessary problems, my correspondents report, is a “Norman thing”: Norman doors, Norman switches, Norman shower controls.

That wasn’t what I had in mind when I wrote this book. I thought my ideas would stand for good design, for objects we could use easily and efficiently—with delight and fun. And without having to read complex instructions or ask for help. Sigh. All those years spent studying fundamental principles of the human mind, of memory and attention, learning, motor control—only to be remembered for bad doors.

But then again, the interest shows that I made my point. Far too many items in the world are designed, constructed, and foisted upon us with no understanding—or even care—for how we will use them. Calling something a “Norman door” is recognition of the lack of attention paid by the maker to the user, which is precisely my message. I am delighted by the letters I receive, including yet more examples. I am delighted that many wonderful products now do exist, and that in numerous cases designers have stated that The Design of Everyday Things was required reading for their staffs. This book has succeeded.

So show me more of those Norman doors, those faucets, those plastic bags of food that can be opened only by ripping them with the teeth. Show me more of those automobile radios, such as the one in my own car, with rows of tiny identical buttons that can’t possibly be operated while driving.

The problems sound trivial, but they can mean the difference between pleasure and frustration. The same principles that make these simple things work well or poorly apply to more complex operations, including ones in which human lives are at stake. Most accidents are attributed to human error, but in almost all cases the human error was the direct result of poor design. The principles that guide a quality, human-centered design are not relevant just to a more pleasurable life—they can save lives.

The Hidden Frustrations of Everyday

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