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Design of Everyday Things [28]

By Root 2638 0
of another time when the same thing happened. “He does that all the time,” they conclude, “always blowing up over the most minor events. ” The events are the same events, but there are two different points of view and two different interpretations. The protagonist, Tom, views his actions as sensible responses to the trials of life. The onlooker views Tom’s actions as a result of his explosive, irascible personality.

It seems natural for people to blame their own misfortunes on the environment. It seems equally natural to blame other people’s misfortunes on their personalities. Just the opposite attribution, by the way, is made when things go well. When things go right, people credit their own forceful personalities and intelligence: “I really did a good job today; no wonder we finished the project so well.” The onlookers do the reverse. When they see things go well for someone else, they credit the environment: “Joan really was lucky today; she just happened to be standing there when the boss came by, so she got all the credit for the project work. Some people have all the luck.”

In all cases, whether a person is inappropriately accepting blame for the inability to work simple objects or attributing behavior to environment or personality, a faulty mental model is at work.

LEARNED HELPLESSNESS


The phenomenon called learned helplessness may help explain the self-blame. It refers to the situation in which people experience failure at a task, often numerous times. As a result, they decide that the task cannot be done, at least not by them: they are helpless. They stop trying. If this feeling covers a group of tasks, the result can be severe difficulties coping with life. In the extreme case, such learned helplessness leads to depression and to a belief that the person cannot cope with everyday life at all. Sometimes all that it takes to get such a feeling of helplessness is a few experiences that accidentally turn out bad. The phenomenon has been most frequently studied as a precursor to the clinical problem of depression, but it might easily arise with a few bad experiences with everyday objects.

TAUGHT HELPLESSNESS


Do the common technology and mathematics phobias result from a kind of learned helplessness? Could a few instances of failure in what appear to be straightforward situations generalize to every technological object, every mathematics problem? Perhaps. In fact, the design of everyday things (and the design of mathematics courses) seems almost guaranteed to cause this. We could call this phenomenon taught helplessness.

With badly designed objects—constructed so as to lead to misunderstanding—faulty mental models, and poor feedback, no wonder people feel guilty when they have trouble using objects, especially when they perceive (even if incorrectly) that nobody else is having the same problems. Or consider the normal mathematics curriculum, which continues relentlessly on its way, each new lesson assuming full knowledge and understanding of all that has passed before. Even though each point may be simple, once you fall behind it is hard to catch up. The result: mathematics phobia. Not because the material is difficult, but because it is taught so that difficulty in one stage hinders further progress. The problem is that once failure starts, it soon generalizes by self-blame to all of mathematics. Similar processes are at work with technology. The vicious cycle starts: if you fail at something, you think it is your fault. Therefore you think you can’t do that task. As a result, next time you have to do the task, you believe you can’t so you don’t even try. The result is that you can’t, just as you thought. You’re trapped in a self-fulfilling prophecy.

The Nature of Human Thought and Explanation


It isn’t always easy to tell just where the blame for a problem should be placed. A number of dramatic accidents have come about, in part, from the false assessment of blame in a situation. Highly skilled, well-trained people are using complex equipment when suddenly something goes wrong.

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