Developing Android Applications with Adobe AIR [119]
APK files, The APK File, Versioning
applications, Creating the Application Descriptor, Packaging Your Application As an APK File and Installing It on the Device, Other Tools, Creating the Application Icon, Choosing the Application Settings, Setting Permissions, Packaging External Resources, Signing Your Application with a Certificate, Versioning, Publishing an Application on the Android Market, Controlling Distribution by Using the MAC Address, Launching an AIR Application, Monetizing Your Application, Reporting, Opening and Closing an Application and Saving Data
application descriptors, Creating the Application Descriptor, Other Tools
creating, Other Tools
application icons, Creating the Application Icon
distribution, control via MAC addresses, Controlling Distribution by Using the MAC Address
internal and external installations, Setting Permissions
launching, Launching an AIR Application
life cycles, Opening and Closing an Application and Saving Data
monetizing, Monetizing Your Application
packaging and installation, Packaging Your Application As an APK File and Installing It on the Device
packaging external resources, Packaging External Resources
publishing on the Android Market, Publishing an Application on the Android Market
reporting and feedback, Reporting
settings, Choosing the Application Settings
signing with certificates, Signing Your Application with a Certificate
versioning, Versioning
Arduino, Arduino and Physical Computing
asset management and design considerations, Asset Management, Text, The Virtual Keyboard, Fonts, The Flash Text Engine, Optimizing Art, Bitmap Size and Mip Mapping, Vector Graphics at Runtime, Scaling, cacheAsBitmap, cacheAsBitmapMatrix, Vector to Bitmap, Compositing Vector Graphics, MovieClip with Multiple Frames, Blitting, Caching Assets, Components
bitmap size and mip mapping, Bitmap Size and Mip Mapping
blitting, Blitting
caching assets, Caching Assets
components, Components
optimizing art, Optimizing Art
text, Text, The Virtual Keyboard, Fonts, The Flash Text Engine
fonts, Fonts
FTE, The Flash Text Engine
virtual keyboards, The Virtual Keyboard
vector graphics, Vector Graphics at Runtime, Scaling, cacheAsBitmap, cacheAsBitmapMatrix, Vector to Bitmap, Compositing Vector Graphics, MovieClip with Multiple Frames
cacheAsBitmap, cacheAsBitmap
cacheAsBitmapMatrix, cacheAsBitmapMatrix
compositing vector graphics, Compositing Vector Graphics
MovieClip with multiple frames, MovieClip with Multiple Frames
scaling, Scaling
vector to bitmap, Vector to Bitmap
Assisted GPS (A-GPS), Assisted GPS
asynchronous mode, Choosing between synchronous and asynchronous mode
audio, Recording Audio, Playing Back Audio, Audio Assets, Conclusion, Audio Assets, Embedding Files, Using External Files, Settings and the Audio Codec, Compression, Bit rate, Sampling rate, Working with Sounds, Loading Sounds, Streaming, Playing Sounds, Displaying Progress, Stopping Sounds, Resuming Sounds, Audio Example Using Multitouch, ID3 Tags, Modifying Sound, Controlling Volume, Panning, Raw Data and the Sound Spectrum, Audio and Application Activity
(see also microphones)
audio and other application activity, Audio and Application Activity
Audio Codec, settings, Settings and the Audio Codec
audio compression, Compression
audio playback, Playing Back Audio
bit rate, Bit rate
embedding files, Embedding Files
external files, Using External Files
ID3 tags, ID3 Tags
modifying sound, Modifying Sound, Controlling Volume, Panning
panning, Panning
volume control, Controlling Volume
recording, Recording Audio
sampling rate, Sampling rate
sound files, Working with Sounds, Loading Sounds, Streaming, Playing Sounds, Displaying Progress, Stopping Sounds, Resuming Sounds
displaying playback progress, Displaying Progress
loading, Loading Sounds
playing back, Playing Sounds
resuming playback, Resuming Sounds
stopping playback, Stopping Sounds
streaming, Streaming
utilizing multitouch, Audio Example Using Multitouch
visual display of sound data, Raw Data and the Sound Spectrum
Audiotool,