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Developing Android Applications with Adobe AIR [119]

By Root 2580 0

APK files, The APK File, Versioning

applications, Creating the Application Descriptor, Packaging Your Application As an APK File and Installing It on the Device, Other Tools, Creating the Application Icon, Choosing the Application Settings, Setting Permissions, Packaging External Resources, Signing Your Application with a Certificate, Versioning, Publishing an Application on the Android Market, Controlling Distribution by Using the MAC Address, Launching an AIR Application, Monetizing Your Application, Reporting, Opening and Closing an Application and Saving Data

application descriptors, Creating the Application Descriptor, Other Tools

creating, Other Tools

application icons, Creating the Application Icon

distribution, control via MAC addresses, Controlling Distribution by Using the MAC Address

internal and external installations, Setting Permissions

launching, Launching an AIR Application

life cycles, Opening and Closing an Application and Saving Data

monetizing, Monetizing Your Application

packaging and installation, Packaging Your Application As an APK File and Installing It on the Device

packaging external resources, Packaging External Resources

publishing on the Android Market, Publishing an Application on the Android Market

reporting and feedback, Reporting

settings, Choosing the Application Settings

signing with certificates, Signing Your Application with a Certificate

versioning, Versioning

Arduino, Arduino and Physical Computing

asset management and design considerations, Asset Management, Text, The Virtual Keyboard, Fonts, The Flash Text Engine, Optimizing Art, Bitmap Size and Mip Mapping, Vector Graphics at Runtime, Scaling, cacheAsBitmap, cacheAsBitmapMatrix, Vector to Bitmap, Compositing Vector Graphics, MovieClip with Multiple Frames, Blitting, Caching Assets, Components

bitmap size and mip mapping, Bitmap Size and Mip Mapping

blitting, Blitting

caching assets, Caching Assets

components, Components

optimizing art, Optimizing Art

text, Text, The Virtual Keyboard, Fonts, The Flash Text Engine

fonts, Fonts

FTE, The Flash Text Engine

virtual keyboards, The Virtual Keyboard

vector graphics, Vector Graphics at Runtime, Scaling, cacheAsBitmap, cacheAsBitmapMatrix, Vector to Bitmap, Compositing Vector Graphics, MovieClip with Multiple Frames

cacheAsBitmap, cacheAsBitmap

cacheAsBitmapMatrix, cacheAsBitmapMatrix

compositing vector graphics, Compositing Vector Graphics

MovieClip with multiple frames, MovieClip with Multiple Frames

scaling, Scaling

vector to bitmap, Vector to Bitmap

Assisted GPS (A-GPS), Assisted GPS

asynchronous mode, Choosing between synchronous and asynchronous mode

audio, Recording Audio, Playing Back Audio, Audio Assets, Conclusion, Audio Assets, Embedding Files, Using External Files, Settings and the Audio Codec, Compression, Bit rate, Sampling rate, Working with Sounds, Loading Sounds, Streaming, Playing Sounds, Displaying Progress, Stopping Sounds, Resuming Sounds, Audio Example Using Multitouch, ID3 Tags, Modifying Sound, Controlling Volume, Panning, Raw Data and the Sound Spectrum, Audio and Application Activity

(see also microphones)

audio and other application activity, Audio and Application Activity

Audio Codec, settings, Settings and the Audio Codec

audio compression, Compression

audio playback, Playing Back Audio

bit rate, Bit rate

embedding files, Embedding Files

external files, Using External Files

ID3 tags, ID3 Tags

modifying sound, Modifying Sound, Controlling Volume, Panning

panning, Panning

volume control, Controlling Volume

recording, Recording Audio

sampling rate, Sampling rate

sound files, Working with Sounds, Loading Sounds, Streaming, Playing Sounds, Displaying Progress, Stopping Sounds, Resuming Sounds

displaying playback progress, Displaying Progress

loading, Loading Sounds

playing back, Playing Sounds

resuming playback, Resuming Sounds

stopping playback, Stopping Sounds

streaming, Streaming

utilizing multitouch, Audio Example Using Multitouch

visual display of sound data, Raw Data and the Sound Spectrum

Audiotool,

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