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Everyware_ The Dawning Age of Ubiquitous Computing - Adam Greenfield [102]

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is that the point of raising such questions—at least as far as I am concerned—is not to scuttle ubiquitous technology, but to improve it.

It is axiomatic in the field of biofeedback that "control follows awareness"—you cannot seek to steer some process, that is, until you become conscious of it. My hope in writing this book is to foster a wider awareness of the deep issues raised by everyware, so we can together make the decisions about its emergence that we so urgently need to. And my fundamental point is that the outcome does not have to be something that simply happens to us. To the degree that we, the users and consumers of ubiquitous computing, educate ourselves and take action correspondingly, we get to choose the outcome.

When the stakes are as high as they are here, we must interrogate without mercy the value propositions we're presented and adopt only those ubiquitous products and services that really do improve our lives. In life, on balance, I come down ever so slightly on the side of hope: I think that given enough time and accurate enough information, people eventually do make wise decisions.

The trouble is that in the present situation, time and useful insight are both in short supply. While we have a window of time left in which to consider the manifold challenges of everyware, and to articulate a meaningful response to them, that window is closing. Ubiquitous computing appears in more places, in more guises, and in more ambitious conceptions with every passing day, and we've barely begun to confront it in the depth of understanding it demands.

The real struggle will be in finding an appropriate place for ubiquitous computing in our lives—reserving it for those applications where it will be able to do us the most good, while ensuring that our more intimate choices and moments remain autonomous and unmediated. The English proverb has it that "the devil is in the details." The architect Mies van der Rohe famously restated this in more optimistic terms; in his version, the details of implementation are precisely where one might go looking for God. In the case of everyware, we can only hope that Mies knew what he was talking about.

New York City/Tokyo/Margaux, FR/Berlin

June 2005—January 2006

Index

A

addressing scheme

ambient informatics, See also informatic systems

ambientROOM

ambients

analog devices

analog standards

anonymity

apple Computer

appliances

appropriation

audio

earcons

speech output

spoken notifications

voice-recognition

audio channel

audio cues

B

badges, identification

bar-codes

Bellotti paper

biometric devices/sensors

Blink payment system

Bluetooth technology

boards. See also keyboards

BodyMedia

border crossings

buildings

door sensors

flooring sensors

furniture in

hotels

identification badges

indoor environment

smart

wall screens

business cards

businesses

C

calm technology

cell phones

cities

maps/navigation. See maps

transportation systems

ubiquitous

cognitive overload

computation

computing. See also personal computing

physical

ubiquitous. See ubicomp; ubiquitous systems

wearable

consumers

context

conventions

D

data

latent

metadata

routing

data mining

DataTiles project

design documents

designers

developers

Dick, Phillip K.

digital devices/services

digital tools

display technologies. See screens

doctors

door sensors

E

earcons

economics

eldercare

energy management control systems (EMCS)

engineers

ethical issues

event heap

everyware. See also ubicomp; ubiquitous systems

arrival of

context

design of

ethical issues

guidelines for

human body and

influences

multiplicity

overview

preparing for

problems/inconveniences caused by

reasons for emergence of

safeguards

sites/uses for

standards/guidelines for

vs. personal computing

exformation

F

flooring, smart

form factors

Fukasawa, Naoto

furniture, smart

G

GAUDI system

gestural interfaces

GPS (Global Positioning System)

H

haptic interfaces

HDTV technology

hotels

human body See also people; users human-computer interaction (HCI)

I

IBM

identification

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