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Everyware_ The Dawning Age of Ubiquitous Computing - Adam Greenfield [5]

By Root 451 0
threads converge on something comprehensible, useful, or usable? Would any of these ubiquitous computings fulfill PARC's promise of a "calm technology?" And if so, how?

Questions like these were taken up with varying degrees of enthusiasm, skepticism, and critical distance in the overlapping human-computer interaction (HCI) and user experience (UX) communities. The former, with an academic engineering pedigree, had evolved over some thirty years to consider the problems inherent in any encounter between complex technical systems and the people using them; the latter, a more or less ad hoc network of practitioners, addressed similar concerns in their daily work, as the Internet and the World Wide Web built on it became facts of life for millions of nonspecialist users. As the new millennium dawned, both communities found ubicomp on their agendas, in advance of any hard data gleaned from actual use.

With the exception of discussions going on in the HCI community, none of these groups were necessarily pursuing anything that Mark Weiser would have recognized as fully cognate with his ubiquitous computing. But they were all sensing the rapidly approaching obsolescence of the desktop model, the coming hegemony of networked devices, and the reconfiguration of everyday life around them. What they were all grasping after, each in their own way, was a language of interaction suited to a world where information processing would be everywhere in the human environment.

Thesis 02


The many forms of ubiquitous computing are indistinguishable from the user's perspective and will appear to a user as aspects of a single paradigm: everyware.

In considering Mark Weiser's "ubiquitous" computing alongside all those efforts that define the next computing as one that is "mobile" or "wearable" or "connected" or "situated," one is reminded time and again of the parable of the six blind men describing an elephant.

We've all heard this one, haven't we? Six wise elders of the village were asked to describe the true nature of the animal that had been brought before them; sadly, age and infirmity had reduced them all to a reliance on the faculty of touch. One sage, trying and failing to wrap his arms around the wrinkled circumference of the beast's massive leg, replied that it must surely be among the mightiest of trees. Another discerned a great turtle in the curving smoothness of a tusk, while yet another, encountering the elephant's sinuous, muscular trunk, thought he could hardly have been handling anything other than the king of snakes. None of the six, in fact, could come anywhere close to agreement regarding what it was that they were experiencing, and their disagreement might have become quite acrimonious had the village idiot not stepped in to point out that they were all in the presence of the same creature.

And so it is with post-PC computing. Regardless of the valid distinctions between these modes, technologies, and strategies, I argue that such distinctions are close to meaningless from the perspective of people exposed to the computing these theories all seem to describe.

Historically, there have been some exceptions to the general narrowness of vision in the field. Hiroshi Ishii's Tangible Media Group at the MIT Media Lab saw their work as cleaving into three broad categories: "interactive surfaces," in which desks, walls, doors, and even ceilings were reimagined as input/output devices; "ambients," which used phenomena such as sound, light, and air currents as peripheral channels to the user; and "tangibles," which leveraged the "graspable and manipulable" qualities of physical objects as provisions of the human interface.

A separate MIT effort, Project Oxygen, proceeded under the assumption that a coherently pervasive presentation would require coordinated effort at all levels; they set out to design a coordinated suite of devices and user interfaces, sensor grids, software architecture, and ad hoc and mesh-network strategies. (Nobody could accuse them of lacking ambition.)

These inclusive visions aside, however, very

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