Finder's Bane - Kate Novak [93]
Walinda glared at Jedidiah as her master kept a stony silence.
"I don't suppose you'd care for the benefit of my counsel?" Jedidiah asked.
"Proceed," the banelich ordered.
"There are so many things wrong with your plan, I hardly know where to begin," Jedidiah said. "I suppose we could start with the least of the problems. Sigil is called the City of Doors because everyone comes and goes by magical portals. There are hundreds of them. You can't besiege a city unless you can cover all those doors. Next, the population of Sigil is at least twice that of Waterdeep, with ten times the number of powerful beings. At least. Not even you could conquer a city that size. You'd be overwhelmed by the sheer numbers of people who would stand against you. Then there's the mazes. Anyone considered a serious threat to the peace and security of the city finds himself trapped in amaze and shipped deep into the ethereal plane."
The banelich nodded. "So we need to approach the city by stealth, after dark," he said, "and search for the Hand of Bane in secret."
"Well, that's another one of your problems," Jedidiah said. "You can't approach the city at all."
"What lies you speak!" Walinda snapped angrily. The city is right there," she said, motioning to the torus above the spire. "We can see it directly ahead of us. We simply head for it." She looked at her master for approval, but the banelich remained silent, waiting for Jedidiah to explain himself.
"Just because you can see it doesn't mean you can reach it," Jedidiah said. "Some scholars say the spire is infinitely high and the city is merely a mirage, a projection of the real city over the spire. Other scholars claim you do indeed see the city, but magic cast on the spire limits your travel upward by half the distance between yourself and the city, so that you can go halfway, then three quarters of the way, then seven eighths of the way, then fifteen sixteenths of the way, and so forth. But no matter how close you come, you never actually get there."
Walinda's expression became confused for a moment, then she shook herself, and her angry expression returned. "You are babbling philosophical nonsense. My lord Bane, why do you allow this fool to continue?"
"You're free to fly there and test what I say," Jedidiah said to the priestess with a sly grin.
"We shall!" Walinda insisted.
"Though this ship and your master are likely to fall apart long before we even get close. The closer one gets to the spire, the more magical powers fail. As we approach, our most powerful magic will be neutralized first. I recommend we don't fly too high, because at some indeterminable point, the spelljammer's helm will cease to function. Still farther in, the most powerful spells granted by the gods to their priests shut down. That would include, I suspect, the forces that animate baneliches. You'd be reduced to a pile of bones and ragged flesh. Closer in than that, minor gods cannot use their power. At the base of the spire, there is no magic whatsoever. No heal spells, no light spells. No god's power works; not even Bane at his height could wield power there."
The banelich remained silent for several moments. Then he asked Jedidiah, "So how do you propose we enter Sigil?"
"Like everyone else does… via a portal. We make our way toward the Palace of Judgment, where I have some modest contacts who can arrange for us to use one of their portals. If we are where I think we are, not far from the city of Bedlam, we can reach the palace by keeping the spire on our starboard bow."
"For how long?" the banelich asked.
Jedidiah shrugged. "For as long as it takes. It's impossible to judge something like that in this plane. It could be a few days, or it could take a month. The sooner we get moving, the sooner we'll get there."
The banelich studied Jedidiah in silence for several long moments, as if trying to detect any hints of treachery or falsehood. At last he nodded. "We will attempt entering Sigil your way." He turned to head back to the cabin. Walinda followed behind him.