Games of State - Tom Clancy [47]
The building stood between a corner flower stand and a candy shop. Since coming to America in the early 1980s, the Dae-jungs, the young Korean couple who owned the flower stand, paid no attention to the men and women who came and went from the century-and-a-half-old building. Neither did Daniel Tetter and Matty Stevens, the middle-aged men who owned Voltaire's Candied Shop next door. Only a handful of times in the twenty-seven years that they'd been in business had Tetter and Stevens ever seen the off-premises owner from Pittsburgh.
Then three months ago, thirty-two-year-old Special Agent in Charge Douglas diMonda of the New York bureau of the FBI and forty-three-year-old NYPD Division Chief Peter Arden visited the Dae-jungs and Tetter and Stevens at their homes. The shopkeepers were informed that four months earlier, a major case squad had been formed by the FBI and the NYPD, and that they were investigating the occupants of the brownstone. The florists and the candy-makers were told only that the lessee, Earl Gurney, was a white supremacist who was suspected of having masterminded violent anti-black and anti-gay activities in Detroit and Chicago.
What the merchants weren't told was that the paramilitary group to which Gurney belonged, Pure Nation, had been infiltrated by an FBI agent a year earlier. Writing in code to his "mother" in Grenda Hills, California, "John Wooley" reported on the Pure Nation training facility in the Mohawk Mountains of Arizona and their plans to hire themselves out as the military arm of other white supremacy organizations and militias. The agent knew that some enormous New York operation was being planned, something much larger than the ambushes that left three black men dead in Detroit and five lesbians raped in Chicago. Unfortunately, the agent was not sent to Manhattan with the strike force and did not know what Pure Nation was planning. Only Commander Gurney knew that.
After months of surveillance from the street and from parked cars, of taking fingerprints off bottles and cans in trash bags and running background checks, diMonda and Arden were sure they had a team of Pure Nation's most dangerous members in their midst. Six of the seven men and one of the two women living in the building had rap sheets, many involving violent crimes. However, the major case squad didn't know what Gurney might be planning. Phone taps picked up only conversations about the weather, jobs, and family, and there were no faxes. A search warrant to examine mail and parcels also turned up nothing. The occupants almost certainly assumed that they were being watched and listened to, a tacit indication that something was up.
Then, in the two weeks prior to approaching the Dae-jungs, Tetter, and Stevens, the stakeout team had seen something which made it imperative for them to begin moving in a force of their own. They noticed that the nine people who lived in the brownstone were bringing in more and more boxes, duffel bags, and suitcases. They would arrive in pairs, with one person always empty-handed, wearing a jacket and keeping both hands in pockets. The stakeout team did not doubt that there were guns in those pockets, as well as in the boxes, duffel bags, and suitcases. But diMonda and Arden didn't want to grab just a bag of guns. If there were a weapons cache upstairs, the major case squad wanted it all.
The idea of obtaining a search warrant to examine the premises was rejected. By the time a team reached the third floor-- headquarters were usually located on the highest floors-- any incriminating documents or computer diskettes would be destroyed. Besides, diMonda and Arden didn't want to play softball with these creatures. Bureau head Moe Gera agreed, and gave the go-ahead for a strike team to be put in place, quietly and unobtrusively.
The florists and confectioners gladly allowed their shops to be used as staging areas. They were frightened, not only of the assault