Games People Play_ The Psychology of Human Relationships - Eric Berne [27]
Relatives. An interesting byplay in ‘Alcoholic’ is called ‘Have One’. This was discovered by a perceptive student of industrial psychiatry. White and his wife (a non-drinking Persecutor) go on a picnic with Black and his wife (both Patsies). White says to the Blacks, ‘Have one!’ If they have one, this gives White licence to have four or five. The game is unmasked if the Blacks refuse. White, by the rules of drinking, is then entitled to be insulted, and he will find more compliant companions for his next picnic. What appears at the social level to be Adult generosity, is at the psychological level an act of insolence, whereby White’s Child obtains Parental indulgence from Black by open bribery under the very nose of Mrs White, who is powerless to protest. Actually it is just because she will be ‘powerless’ to protest that Mrs White consents to the whole arrangement, since she is just as anxious for the game to continue, with herself in the role of Persecutor, as Mr White is with himself in the role of Alcoholic. Her recriminations against him in the morning after the picnic are easy to imagine. This variant can cause complications if White is Black’s boss.
In general the Patsy is not as badly off as the name implies. Patsies are often lonely people who have a great deal to gain by being nice to Alcoholics. The delicatessen man who plays ‘Good Joe’ makes many acquaintances in this way, and he can get a good reputation in his own social circle not only as a generous person but also as a good storyteller.
One variant of ‘Good Joe’, incidentally, is to go around asking for advice about how best to help people. This is an example of a jolly and constructive game worth encouraging. Its inverse is Tough Guy, taking lessons in violence or asking for advice about how best to hurt people. Although the mayhem is never put into practice, the player has the privilege of associating with real tough guys who are playing for keeps, and can bask in their reflected glory. This is one species of what the French call un fanfaron de vice.
ANALYSIS
Thesis: How bad I’ve been; see if you can stop me.
Aim: Self-castigation.
Roles: Alcoholic, Persecutor, Rescuer, Patsy, Connexion.
Dynamics: Oral deprivation.
Examples: (1) See if you can catch me. The prototypes of this game are difficult to correlate because of its complexity. Children, however, particularly children of alcoholics, often go through many of the manoeuvres characteristic of the Alcoholic. ‘See if you can stop me’, which involves lying, hiding things, seeking derogatory comments, looking for helpful people, finding a benevolent neighbour who will give free handouts, etc. Self-castigation is often postponed to later years. (2) The alcoholic and his circle.
Social Paradigm: Adult-Adult.
Adult: ‘Tell me what you really think of me or help me stop drinking.’
Adult: ‘I’ll be frank with you.’
Psychological Paradigm: Parent-Child.
Child: ‘See if you can stop me.’
Parent: ‘You must stop drinking because …’
Moves: (1) Provocation – accusation or forgiveness. (2) Indulgence – anger or disappointment.
Advantages: (1) Internal Psychological – (a) Drinking as a procedure – rebellion, reassurance and satisfaction of craving, (b) ‘Alcoholic’ as a game – self-castigation (probable). (2) External Psychological – avoidance of sexual and other forms of intimacy. (3) Internal Social – See if you can stop me. (4) External Social – ‘Morning After’, ‘Martini’, and other pastimes. (5) Biological