Games People Play_ The Psychology of Human Relationships - Eric Berne [75]
Goulding, R., 79
Huizinga, J., 17, 19
Jaensch, E. R., 160
Jasper, H., 27
Jung, C. G., 41
Keating, W. C., 123
Kierkegaard, S., 17, 19
Kinkead, E., 19
Levine, S., 15, 19
Luce, R. D., 12
Matson, F., 79
Maugham, S., 112
Maurer, D. W., 58
Mead, G. H., 58
Mead, M., 79, 161
Means, L., 122
Miller, A., 45
Miller, H., 129
Nurse, R., 79
Paré, A., 135
Penfield, W., 26, 27
Potter, S., 58
Raiffa, H., 12
Reider, N., 136
Seaton, G. J., 19
Semmelweis, I. P., 37
Spitz, R., 13, 19
Stands, R. J., 79
Stendhal, 45
Szasz, T., 58
Wiseman, F., 123
Subject Index
Activities, 18; definition, 16; difference between pastimes and, 42
Adolescents, 15
Adult, 23, 33, 39, 40, 41, 45, 48, 49, 51, 54, 93, 98, 99, 100, 102, 104, 113, 120, 126, 132, 134, 136, 142, 151, 153, 159; data processing, 33; ego state, 23; functions, 26
Advantages in games, 50–51, 62; biological, 62; existential, 18, 51, 62; external psychological, 51, 62; external social, 18, 52, 62; internal psychological, 51, 62; internal social, 18, 51, 62; pastimes, 42; secondary, 18
Alcoholics Anonymous, 67, 68
Anthropology, 47
Antithesis of games, 48
Apathy, 13
Asthmatic children, 82
Attainment, striving for, 14
Attitudes, 42; static, 45
Autonomy, 158–60; attainment of, 161
Awareness, 158–60, 162
Behaviour patterns, 23; classification of, 163–4
Biological deterioration, 17
Blushing, 104
Boredom, 17
Child, 23, 33, 40, 43, 46, 49, 54, 93, 97, 98, 99, 102, 103, 104, 106, 109, 113, 116, 117, 120–21, 127, 136, 153, 154, 159, 160; adapted and natural form, 25–6; ego state, 23; functions, 26
Child-rearing, 16, 52, 161–2; games and, 151
Clinics, 136; consulting room games, 124–42
Colloquialisms, 14, 19, 56
Commercial games, 146
Compromise, 14
‘Con games,’ 45
Consulting room games, 124–42
Conversations, 16
Criminals, studies of, 118–19; types of, 117
Dreams, 161
Dynamics of games, 49, 61
Ego states, 49; Adult, 23; Child, 23; definition, 23–4; Parent, 23
Emotional starvation, 17
Equilibrium, maintenance of, 18
Existential advantages, 18, 51, 62; pastimes, 42
Families, emotional dynamics, 53; traditions, 161
Fantasy, 18
Female role in games, 12
Fetishism, 109
‘Foul,’ 17
Friendships, 50
‘Gains from illness,’ 18
Gamblers and gambling, 117, 118
Game-free relationships, 55, 56
Games, 18, 44–58; advantages, 50–52, 62; aim of, 48, 61; analysis, 26–58; antithesis, 48; based on ulterior transactions, 143; biological advantage, 50, 62; Child-Child, 49; classification of, 56–7; colloquialisms, 56; culmination of, 55; definition, 16–17, 44–5; distinguished from operation, 44; dynamics, 49, 61; existential advantage, 18, 51, 62; external psychological advantage, 51, 62; external social advantage, 52, 62; functions of, 54–6; genesis of, 52–4; influence on selection of social companions, 40–42, 52; initiated by children, 54; internal psychological advantage, 51, 62; internal social advantage, 51, 62; manoeuvres, 44, 47, 108; notation, 61–2; Parent-Child, 49; prevalence, 47; relatives, 62; roles, 12, 41–2, 49, 61; significance of, 151–2; social activity consists of playing, 17; structural analysis, 23–7; theory of, 14; therapeutic, 48; thesaurus of, 61–147; thesis, 48; transactional paradigm, 49, 62, 155–7; typical, 45–53; use of word, 45
Genesis of games, 52–4
Good games, 143–7
Groups, psychotherapy, 54
Health, games necessary for, 55–6
Homosexuality, 108
Hypertension or coronary disease, 159
Hypnosis, 103
Infants, stimulation of, 13, 15
Intervals of time, 38
Intimacy, 11, 17, 18, 151, 160, 163; game-free, 55
Jerks, games played by, 153–4, 159, 161
Jokes, practical, 121–2
Kleptomaniacs, 118
Life games, 64–79
Manoeuvres, 44, 47, 108
Marital games, 80–95
Masochism, 51, 109
Material programming, 16
Mathematical theory of games, 12
Money games, 72–3
Moves, games, 49–50, 62
New Guinea, villagers, 71, 161
Operation, 44
Overstimulation, 14