HTML5 Canvas [1]
What you won’t get in this book is a simple rundown and retelling of the published W3C Canvas API. While we cover portions of the API in detail, some of it is not applicable to games. Furthermore, you can just read the documentation here:
http://dev.w3.org/html5/2dcontext
Our goal is to feature the ways Canvas can be used to create animation, games, and entertainment applications for the Web.
Conventions Used in This Book
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Constant width italic
Shows text that should be replaced with user-supplied values.
NOTE
This icon signifies a tip, suggestion, or general note.
WARNING
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Using Code Examples
This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless you’re reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from O’Reilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your product’s documentation does require permission.
We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: “HTML5 Canvas by Steve Fulton and Jeff Fulton (O’Reilly). Copyright 2011 8bitrocket Studios, 978-1-4493-9390-8.”
If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at permissions@oreilly.com.
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