HTML5 Canvas [112]
var rows = 4;
var cols = 4;
var xPad = 10;
var yPad = 10;
var startXOffset = 10;
var startYOffset = 10;
var partWidth = videoElement.width/cols;
var partHeight = videoElement.height/rows;
//320×240
partWidth = 80;
partHeight = 60;
var board = new Array();
//Initialize Board
for (var i = 0; i < cols; i++) {
board[i] = new Array();
for (var j =0; j < rows; j++) {
board[i][j] = { finalCol:i,finalRow:j,selected:false };
}
}
board = randomizeBoard(board);
theCanvas.addEventListener("mouseup",eventMouseUp, false);
setInterval(drawScreen, 33);
}