HTML5 Canvas [131]
false);
audioElement.play();
audioElement.loop = false;
audioElement.volume = .5;
var volumeSliderStart = volBackX;
var volumeSliderEnd = volumeSliderStart + volBackW -sliderW;
var volumeSliderX = volumeSliderStart + (audioElement.volume*(volBackW -sliderW));
var volumeSliderY = controlStartY;
var volumeSliderDrag = false;
var volumeIncrement = 1/(volBackW -sliderW);
setInterval(drawScreen, 33);
}