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HTML5 Canvas [251]

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a horizontal gradient to a complex shape, Linear horizontal gradients, Applying a horizontal gradient to a stroke, Applying a horizontal gradient to a complex shape, Vertical gradients, Diagonal gradients, Linear Gradients and Text

diagonal, Diagonal gradients

horizontal, Linear horizontal gradients, Applying a horizontal gradient to a complex shape, Linear horizontal gradients, Applying a horizontal gradient to a stroke, Applying a horizontal gradient to a complex shape

applying to a stroke, Applying a horizontal gradient to a stroke

applying to complex shape, Applying a horizontal gradient to a complex shape

on multiple objects, Linear horizontal gradients

text with, Linear Gradients and Text

vertical, Vertical gradients

lineCap property, context objects, The 2D Context and the Current State, The Actual Drawing, Examples of More Advanced Line Drawing

defining attributes, The Actual Drawing

using in more advanced line drawing, Examples of More Advanced Line Drawing

lineJoin property, context objects, context.lineCap, Examples of More Advanced Line Drawing

defining attributes, context.lineCap

using in more advanced line drawing, Examples of More Advanced Line Drawing

lines, Using Paths to Create Lines, Examples of More Advanced Line Drawing, Examples of More Advanced Line Drawing, Examples of More Advanced Line Drawing, Moving in a Straight Line, Moving on a Vector, Moving Between Two Points: The Distance of a Line

creating using paths, Using Paths to Create Lines, Examples of More Advanced Line Drawing, Examples of More Advanced Line Drawing, Examples of More Advanced Line Drawing

more advanced examples, Examples of More Advanced Line Drawing, Examples of More Advanced Line Drawing

finding length of, Moving Between Two Points: The Distance of a Line

moving in straight line, Moving in a Straight Line, Moving on a Vector

lineTo( ) method, context objects, The Actual Drawing

lineWidth property, context objects, The 2D Context and the Current State, lineWidth

setting, lineWidth

listeners for events, HTML5 Canvas “Hello World!”

(see also event handlers; events)

load event, window objects, HTML5 Canvas “Hello World!”

load( ) function, audio objects, Audio Functions

loading audio, Loading and Playing the Audio

Logg, Ed, Our Game’s Design

logging text messages to JavaScript console, Debugging with Console.log

logical display objects, arrays of, Arrays of Logical Display Objects

look and feel for iPhone-like application, Beyond the Canvas

loop property, Basic HTML5 Video Implementation, Video with Controls, Loop, and Autoplay, Important Audio Properties

audio objects, Important Audio Properties

video objects, Basic HTML5 Video Implementation, Video with Controls, Loop, and Autoplay

loop toggle button, Creating Custom User Controls on the Canvas, Setting Up the Audio Player Values, Loop/No Loop Toggle Button

implementing for canvas audio player, Loop/No Loop Toggle Button

values for placement of, Setting Up the Audio Player Values

M

magnitude (speed) of movement, Moving on a Vector

Makar, Jobe, Ball interactions in physics

math-based movement, Math, Physics, and Animation, Moving in a Straight Line, Moving on a Vector, Moving Between Two Points: The Distance of a Line

moving in straight line, Moving in a Straight Line, Moving on a Vector, Moving Between Two Points: The Distance of a Line

length of a line, Moving Between Two Points: The Distance of a Line

Math.atan2( ) function, Ball collisions in depth

Math.cos( ) function, Moving on a Vector, Ball collisions in depth

Math.PI, Moving on a Vector

Math.PI/180, context.arc()

Math.sin( ) function, Moving on a Vector, Ball collisions in depth

Math.sqrt( ) function, Moving Between Two Points: The Distance of a Line, Ball collisions in depth

measureText( ) method, context objects, Using measureText, Handling text baseline and alignment

tags,

Micro Tank Maze game (example), A Simple Tile-Based Game, What’s Next, Micro Tank Maze Description, The Tile Sheet for Our Game, The Playfield, The Player,

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