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HTML5 Canvas [255]

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the Sound

calling on audio elements, Playing the Sound

HTMLAudioElement objects, Audio Functions

HTMLVideoElement objects, Basic HTML5 Video Implementation

play/pause push button, Creating Custom User Controls on the Canvas, Setting Up the Audio Player Values, Play/Pause Push Button: Hit Test Point Revisited

implementing for canvas audio player, Play/Pause Push Button: Hit Test Point Revisited

values for placement of, Setting Up the Audio Player Values

player object, The player Object, The Player

Geo Blaster Basic game (example), The player Object

Micro Tank Maze game (example), The Player

players, Creating a Canvas Audio Player, Case Study in Audio: Space Raiders Game, Creating Custom User Controls on the Canvas, Loading the Button Assets, Setting Up the Audio Player Values, Mouse Events, Sliding Play Indicator, Play/Pause Push Button: Hit Test Point Revisited, Loop/No Loop Toggle Button, Click-and-Drag Volume Slider, Volume slider functionality, Case Study in Audio: Space Raiders Game

creating canvas audio player, Creating a Canvas Audio Player, Case Study in Audio: Space Raiders Game, Creating Custom User Controls on the Canvas, Loading the Button Assets, Setting Up the Audio Player Values, Mouse Events, Sliding Play Indicator, Play/Pause Push Button: Hit Test Point Revisited, Loop/No Loop Toggle Button, Click-and-Drag Volume Slider, Volume slider functionality, Case Study in Audio: Space Raiders Game

click-and-drag volume slider, Click-and-Drag Volume Slider

complete code, Volume slider functionality, Case Study in Audio: Space Raiders Game

creating custom user controls, Creating Custom User Controls on the Canvas

handlers for commonmouse events, Mouse Events

loading button assets, Loading the Button Assets

loop toggle button, Loop/No Loop Toggle Button

play/pause push button, Play/Pause Push Button: Hit Test Point Revisited

setting up player values, Setting Up the Audio Player Values

sliding play indicator, Sliding Play Indicator

playfield (Micro Tank Maze game), The Playfield

playing events, audio, Important Audio Events

playing sounds in Geo Blaster Extended game, Playing sounds

playing Space Raiders game, Playing the game

plug-ins for ElectroServer applications, Extensions

PluginMessageRequest object, Creating the chat functionality

.png image file, exporting current canvas as, The HTML5 Canvas Object

points, path, of, use in tracing movement, Tracing movement: A path of points

pooling variables, adding to Geo Blaster Extended (example), Adding pooling variables to our game

ports and protocols, ElectroServer, The ElectroServer admin tool

positions of objects, updating in multiple balls bouncing with collisions, Updating positions of objects

poster property, videos, Basic HTML5 Video Implementation

preload property, audio objects, Important Audio Properties

preloading, Preloading Video in JavaScript, A Problem with Events and Embedded Video in HTML5, Preloading the buttons, Loading the Button Assets, Preloading all assets without global variables

button assets for audio player, Loading the Button Assets

buttons for video controls, Preloading the buttons

Space Raiders game assets, without global variables, Preloading all assets without global variables

video in JavaScript, Preloading Video in JavaScript, A Problem with Events and Embedded Video in HTML5

PrivateMessageRequest object, Creating the chat functionality

programming languages for web development, What You Need to Know

progress bar, sliding, Creating Custom User Controls on the Canvas, Setting Up the Audio Player Values, Sliding Play Indicator

drawing sliding play indicator onto canvas, Sliding Play Indicator

values for placement of, Setting Up the Audio Player Values

progress events, Preloading Video in JavaScript, A Problem with Events and Embedded Video in HTML5, Important Audio Events

audio, Important Audio Events

video, Preloading Video in JavaScript, A Problem with Events and Embedded Video in HTML5

problem with, A Problem with Events and Embedded Video in HTML5

properties, The 2D Context and the Current

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