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HTML5 Canvas [265]

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JavaScript libraries, Shaders, Testing for WebGL support with Modernizr, Initialization in canvasApp(), Animating the cube, Full Code Listing, Further Explorations with WebGL, WebGL JavaScript Libraries

application, 3D rotating cube, What Does a WebGL Application Look Like?, JavaScript libraries, Shaders, Testing for WebGL support with Modernizr, Initialization in canvasApp(), Animating the cube, Full Code Listing, Further Explorations with WebGL

adding JavaScript libraries, JavaScript libraries

animating the cube, Animating the cube

complete code, Full Code Listing, Further Explorations with WebGL

initialization in canvasApp( ), Initialization in canvasApp()

shaders, Shaders

testing for WebGL support with Modernizr, Testing for WebGL support with Modernizr

defined, What Is WebGL?

JavaScript libraries used with, WebGL JavaScript Libraries

resources for information, How Do I Learn More About WebGL?

testing, How Do I Test WebGL?

.webm files, VP8 + Vorbis = .webm

WebM video standard, VP8 + Vorbis = .webm

WebSockets, Multiplayer Applications with ElectroServer 5

weights, font, Available font weights

while loops, Randomizing the puzzle pieces

width and height, Dynamically Resizing the Canvas, ImageData attributes, Altering the Width and Height of the Video, Preloading Video in JavaScript

altering for videos, Altering the Width and Height of the Video, Preloading Video in JavaScript

dynamically resizing the canvas, Dynamically Resizing the Canvas

ImageData objects, ImageData attributes

width attribute, element, Adding Canvas to the HTML Page

width property, The HTML5 Canvas Object, Using measureText

Canvas objects, The HTML5 Canvas Object

TextMetrics object, Using measureText

window objects, The Document Object Model (DOM) and Canvas, HTML5 Canvas “Hello World!”, HTML5 Canvas “Hello World!”, The initGame() Function, Exporting Canvas to an Image

addEventListener( ) method, HTML5 Canvas “Hello World!”, The initGame() Function

load event, HTML5 Canvas “Hello World!”

open( ) method, Exporting Canvas to an Image

windows, creating logical window for zoomed or panned image, Creating a Window for the Image, Panning the Image

Winiarczyk, Ben, Ball interactions in physics

X

Xcode IDE, Going Mobile!, Installing Xcode, Creating the BS Bingo PhoneGap Project in Xcode, Testing on the Simulator, Step 2: Find the device’s Unique ID, Using Xcode to Target a Test Device

creating BS Bingo PhoneGap project, Creating the BS Bingo PhoneGap Project in Xcode

installing, Installing Xcode

looking up mobile device’s Unique ID, Step 2: Find the device’s Unique ID

setting build target to a device, Using Xcode to Target a Test Device

testing BS Bingo on iPhone simulator, Testing on the Simulator

Z

zones, rooms, and games in ElectroServer, Zones, rooms, and games

zooming and panning images, Zooming and Panning an Image, Keyboard input, Creating a Window for the Image, Panning the Image, Panning the Image, Zoom and Pan the Image, Application: Controlled Pan and Zoom, Keyboard input

controlled pan and zoom, Application: Controlled Pan and Zoom, Keyboard input

creating logical window for, Creating a Window for the Image, Panning the Image

panning an image, Panning the Image

simultaneously zooming and panning an image, Zoom and Pan the Image

About the Authors

Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

Steve has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.

Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash

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