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HTML5 Canvas [270]

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in Xcode

Testing the New Blank Application in the Simulator

Integrating BS Bingo into the Project

Setting the Orientation

Changing the Banner and Icon

Testing on the Simulator

Adding in an iPhone “Gesture”

Adding the Gesture Functions to index.html

Testing on a Device

Step 1: Launch the Provisioning Assistant

Step 2: Find the device’s Unique ID

Step 3: Generate a Certificate Signing Request

Step 4: Locate saved Certificate Signing Request File

Step 5: Drag provisioning file into Xcode Organizer window

Step 6: Set up certificates with the Keychain

Success

Using Xcode to Target a Test Device

Beyond the Canvas

What’s Next

11. Further Explorations

3D with WebGL

What Is WebGL?

How Do I Test WebGL?

How Do I Learn More About WebGL?

What Does a WebGL Application Look Like?

JavaScript libraries

Shaders

Testing for WebGL support with Modernizr

Initialization in canvasApp()

Animating the cube

Full Code Listing

Further Explorations with WebGL

WebGL JavaScript Libraries

Google O3D

GLGE

C3DL

SpiderGL

SceneJS

CopperLicht

Multiplayer Applications with ElectroServer 5

Installing ElectroServer

Starting the server

The ElectroServer admin tool

The JavaScript API

The Basic Architecture of a Socket-Server Application

The Basic Architecture of an ElectroServer Application

Client

Zones, rooms, and games

Extensions

Creating a Chat Application with ElectroServer

Establishing a connection to ElectroServer

Creating the chat functionality

Testing the Application in Google Chrome

Further Explorations with ElectroServer

This Is Just the Tip of the Iceberg

Conclusion

Index

About the Authors

Colophon

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