HTML5 Canvas [85]
path
points.push({x:xt,y:yt});
for (var i = 0; i< points.length; i++) {
context.drawImage(pointImage, points[i].x, points[i].y,1,1);
}
context.closePath();
player.x = xt-bullseye.width/2;
player.y = yt-bullseye.height/2;
context.drawImage(bullseye,player.x,player.y);
}
var p0 = {x:60, y:10};
var p1 = {x:150, y:350};
var p2 = {x:300, y:375};
var p3 = {x:400, y:20};
var player = {x:0, y:0, speed:.01, t:0};
var points = new Array();
theCanvas = document.getElementById("canvasOne");
context = theCanvas.getContext("2d");
setInterval(drawScreen, 33);
}