Ilse Witch - Terry Brooks [145]
“I thought Rovers might be more adaptable,” he replied.
She shrugged. “Rovers are a paradox. They like movement and new places. They don’t like the unknown. They don’t trust magic. They believe in fate and omens. My mother read bones to determine her children’s future. My father read the stars. It doesn’t always make sense, but what does? Is it better to be a Dwarf or a Rover? Is it better to have your life fixed and settled or to have it change with every shift in the wind? It depends on your point of view, doesn’t it? The demands of this particular voyage are a new experience for everyone, and each of us has to find a way to deal with them.”
Bek didn’t mind doing that. He was by nature an accepting sort, and he had learned a long time ago to live with whatever conditions and circumstances he was provided. Maybe this came from being an orphan delivered into the hands of a stranger’s family and being brought up with someone else’s history. Maybe it came from an approach to life that questioned everything as a matter of course, so that the uncertainties of their expedition didn’t wear at him so cruelly. After all, he hadn’t gone into this with the same high spirits as many of the others, and his emotional equilibrium was more easily balanced.
To a measurable extent, he found he was a calming influence on the other members of the company. When they were around him, they seemed more at ease and less irritable. He didn’t know why that was, but he was pleased to be able to offer something of tangible value and did his best to soothe ruffled feathers when he encountered them. Quentin was of some use in this regard, as well. Nothing ever seemed to change Bek’s cousin. He continued as eager and bright-eyed and hopeful as ever, the only member of the company who genuinely enjoyed each day and looked forward to the next. It was the nature of his personality, of course, but it provided a needed measure of inspiration to those who possessed a less generous attitude.
Shortly after their encounter with the Shrikes, the airship assumed a more northerly heading in accordance with the dictates of the map. As the days passed, the weather turned colder. Autumn had arrived at home, and a fresh chill was apparent in the sea air as well. The sky took on an iron-gray cast much of the time, and on the colder mornings a thin layer of ice formed on the railings of the ship. Furl Hawken broke out heavy coats, gloves, and boots for the company, and warming fires were lit on deck at night for the watch. The days grew shorter and the nights longer, and the sun rose farther south in the eastern sky with each new dawn.
Snow flurries appeared for the first time only two nights before the Jerle Shannara arrived at the island of Mephitic.
Walker stood at the bow of the airship to study the island during their approach. The Wing Riders had discovered it several hours earlier while making their customary sweep forward and to either side of the ship’s line of flight. Redden Alt Mer had adjusted their course at once on being informed, and now Mephitic lay directly ahead, a green jewel shining brightly in the midday sun.
This island was different from the other two, as Walker had known it would be. Mephitic was low and broad, comprising rolling hills, thickly wooded forests, and wide smooth grasslands. It lacked the high cliffs of Shatterstone and the barren rocky shoals of Flay Creech. It was much larger than either, big enough that in the haze of the midday autumn light, Walker could not see its far end. It did not appear forbidding. It had the look of the Westland where it bordered the Plains of Streleheim north and abutted the Myrian south. As the airship descended toward its shores and began a slow circle about its coastline, he could see small deer grazing peacefully and flocks of birds in flight. Nothing seemed out of place or dangerous. Nothing threatened.
Walker found what he was looking for on their first pass. A massive castle