iPhone Game Development - Chris Craft [4]
Credits
Acquisitions Editor
Aaron Black
Executive Editor
Jody Lefevere
Project Editor
Lynn Northrup
Technical Editor
Jesse David Hollington
Editorial Director
Robyn Siesky
Editorial Manager
Cricket Krengel
Business Manager
Amy Knies
Senior Marketing Manager
Sandy Smith
Vice President and Executive Group Publisher
Richard Swadley
Vice President and Executive Publisher
Barry Pruett
Project Coordinator
Kristie Rees
Graphics and Production Specialists
Andrea HornbergerJennifer Mayberry
Proofreading
Laura L. Bowman
Indexing
BIM Indexing & Proofreading Services
Media Development Project Manager
Laura Moss
Media Development Assistant Project Manager
Jenny Swisher
Media Development Associate Producer
Doug Kuhn
Acknowledgments
Several people played an important role in the making of this book and we would like to acknowledge them here.
Most importantly, we would like to thank our Almighty God for the ability to learn, share, and many more reasons too numerous to count.
We would like to thank ACS Technologies Group, Inc., and its staff for their support and encouragement during this endeavor.
We would like to thank Wiley Publishing for having faith in two new authors with a passion for iPhone development. We would like to thank our acquisitions editor, Aaron Black, and our technical reviewer, Jesse David Hollington. We would like to thank our project editor, Lynn Northrup, for having the patience to initiate two new authors.
We would like to thank our reviewers, Page Brooks, Josh Hamrick, Alfonso Acevedo, Dayton Pruet, and Thorben C. Primke, for their insight and valued perspective.
Jamey McElveen would like to thank his wife, Connie, for her love, support, and encouragement during this endeavor. He would like to thank his boys, Jake, Slater, and Seth, for their understanding and extra efforts to help their dad out when he needed it. Jamey would also like to thank his mom, dad, and the rest of his family and friends for all their support and encouragement during this project. Finally, he would like to thank his friend and co-author, Chris, for encouraging him to take on this project in the first place and helping to push through the long hours together.
Chris Craft would like to thank his fiancée, Kathy, for her love, support, and encouragement. He would like to thank his mom, brother, and close friend, Shawn Morris, for their support and encouragement during this project.
Introduction
It was liberating to the computer industry when computers finally became small enough to take home and set up on a desk. As the technology has gotten smaller and more portable, it has continued to grow in power. The device and the components also became less expensive as the years and months passed. Soon all the components were consolidated into one device and we began using notebook computers that we could use in our laps.
In 1993, Apple had a vision for mobile computing that they first implemented in their device, the Newton Message Pad. This was a device that allowed you to do simple day-to-day tasks in the palm of your hand. Although it was not a successful venture for Apple at the time, we believe this was a pivotal milestone for the modern PDA. Others entered the PDA market, cell phones became the norm, and Apple introduced the iPod. In 2007, Apple took the best from all these mobile innovations and wrapped them together in the device you know today as the iPhone.
In summer 2008 Apple began allowing developers to write custom applications for the iPhone and sell them in their hugely successful App Store. We are realizing that these technologies that Apple has cleverly combined will synergize if leveraged with the right application. As we move forward with the iPhone we see the potential for applications that can connect people in ways we may not have considered until now.
iPhone