Ironhelm - Douglas Niles [20]
The great city of Nexal, Heart of the True World, lay amid the crystalline splendor of four broad lakes. Each lake was crossed by a causeway, giving access to the city from all directions. Canoes harvested wetland crops and fish from the lakes, and massive floating gardens further extended the domain of Nexal every day.
The lakes were named after the four predominant gods.
The three largest, to the north, east, and south, contained the freshest water and supported all the commerce. They were called, respectively, Zaltec, Calor, and Tezca. The smallest, to the west, was brackish and salty. This was named for the Silent Counselor, Qotal.
Now great columns of steam rose into the air, hissing from three of the lakes, billowing skyward in massive clouds that threatened to block out the sun. Sharp, unnatural waves hurled tepid water into the many canals of the city, toppling canoes and threatening to inundate low buildings. Only the brackish Lake Qotal remained calm, the only waves on its surface caused by the normal kiss of a light breeze.
Naltecona avoided looking at the lakes, but the sight of the priests and magicians offered him no comfort. In the plaza below the temple stood his many courtiers and lords, but they seemed even less useful than the advisers on the pyramid with him.
Lately the one man whose counsel helped, whose presence gave Naltecona confidence, had been his nephew Poshtli. And now that proud Eagle Knight was commanding a military expedition to punish the vassal state of Pezelac, far from Nexal. Naltecona felt very lonely, and the gloriously colored lift, slowly raising him through the air beside the temple, seemed only to emphasize that loneliness.
Almost desperately, the Revered Counselor looked up. A great emerald fan swirled with regal grace, freely floating in the air above Naltecona's head. Around him spread the blue summer sky, a great cloudless dome. Soaring into that sky jutted the three massive volcanoes surrounding Nexal. Despite the summer heat, two of the mountains wore caps of gleaming snow. The third, Zatal, was the highest, but the heat of its internal fires kept the mountaintop clear of snow.
The featherlift reached the top, setting Naltecona on the platform with the airy smoothness of pluma. The ruler spun through an angry circle, confronted on all sides by the portentous omens of the gods.
"More signs! Why must you plague me with mysteries and dire portents?" He shook his fist at the lakes, as if challenging the gods for whom they were named. Ignoring the anx- ious looks of the priests and magicians, who gasped for breath as they joined him on the platform at the pyramid's summit, he shouted, "For once give me an answer instead of more questions!"
Naltecona raged, his anger divided between the assembled advisers before him and the invisible forms of the gods beyond. What does it mean? The great ruler forced himself to regain control, but the latest evidence of the gods' displeasure made it very difficult.
The. Revered Counselor paced atop the great pyramid, the grandest structure in all Nexal. A dozen priests scuttled from his path and then scurried to remain close behind him. An equal number of magicians also hovered near. The latter possessed few real powers, but practiced spells that allowed them some knowledge of future events. For this reason, the counselor sometimes demanded their services.
Nearby on the platform stood the great temple of Zaltec, rebuilt after the mysterious fire a decade before. The statue of Zaltec himself, within the temple, was now caked with the dried blood of thousands of sacrifices. The hungry mouth of the god gaped open, and this was the receptacle into which the sacrificial hearts were thrown.
"Go from me, all of you!" the counselor suddenly