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Learn Objective-C on the Mac - Mark Dalrymple [166]

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for more Cocotron info, www.cocotron.org is the place to go.

Cappuccino/Objective-J


Another interesting development from the past few years is the Cappuccino development environment. Unlike the other environments we’ve mentioned, Cappuccino is all about making web apps, not desktop apps. Cappuccino contains class libraries that mimic much of Foundation and AppKit in name and functionality, and even manages to pull off the amazing trick of implementing much of Objective-C’s syntax in Javascript, as we described when we mentioned JSCocoa. The applications you create using Cappuccino can then be published on any web server and run in any modern browser, just like any other web application. This implementing of Objective-C in Javascript is called Objective-J, and is a crucial part of what makes Cappuccino tick. The company behind this, called 280 North, is also working on a tool called Atlas to help you manage your Objective-J source define the GUI of your Cappuccino app, somewhat like Xcode and Interface Builder. Of course, following the spirit of the project, Atlas is itself a Cappuccino application, which runs in a web browser. As of this writing, all of the Cappuccino technology is still in its infancy (in fact, Atlas is only available as a private beta at this time), but it looks very promising indeed. Go to http://280north.com to follow the action.

Here at the End of All Things


That wraps up our discussion of future paths for you to take as you develop your Cocoa skills, and also concludes this book. We hope this book has taken you to a place you wanted to get to, but let’s not assume that stopping place is the final destination! Visit the Learn Cocoa on the Mac web site, where you’ll find forums for discussing with other Cocoa developers, source code for all the examples in this book, and more. Come and visit us at http://learncocoa.org where we’ll do our best to help you learn even more!

Index

Symbols


^ (caret) symbol, blocks

A


About NewApplication option

accessor methods

App Delegate implementation

managedObjectContext method

managedObjectModel method

persistentStoreCoordinator

actions (action methods)

calling actions with names containing “document”

Cocoa vs. Cocoa Touch

concurrency

connecting buttons to

connecting for AppController

connecting outlets to, Buttons app

connecting VillainTrackerAppDelegate

declaring

description

DungeonThing project

IBAction return type

implementing, Buttons app

menu items

passing sender object

planning GUI for VillainTracker

responder chain

SlowWorker application

takeName method

taking values from GUI

actions, list of

buttonPressed

createCharacter

createDungeon

createMonster

deleteVillain

makeKeyAndOrderFront

newVillain

Active Configuration, Overview menu sharing Hello World application

ADC (Apple Developer Connection)

alert panels

NSRunAlertPanel function

runModalAlerts method

alignment

guidelines, Interface Builder

alignment buttons

Attributes Inspector

Alignment menu

designing Buttons interface

alloc method

increasing retain count

nesting messages

Allowed Character Classes checkboxes binding to NSUserDefaultsController

ANIM_DURATION preprocessor definition

animation classes

CABasicAnimation

NSAnimationContext

animations

Core Animation

explicit animations

grouping

implicit animations

setting duration of

transitions between views

animator proxy

explicit animations

App Delegate interface, Core Data

adding predicate to

applicationShouldTerminate method

applicationSupportDirectory method

changing backing store type

changing file name

dealloc method

implementation

managedObjectContext method

managedObjectModel method

NSManagedObjectContext class

NSManagedObjectModel class

NSPersistentStoreCoordinator class

persistentStoreCoordinator method

saveAction method

windowWillReturnUndoManager method

app delegates see application

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