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Life, the Universe, and Everything [44]

By Root 2369 0
be held in jolly nice restaurants), he refounded the Guide, laid down its fundamental principles of honesty and idealism and where you could stuff them both, and led the Guide on to its first major commercial success.

He also started to develop and explore the role of the editorial lunch-break which was subsequently to play such a crucial part in the Guide's history, since it meant that most of the actual work got done by any passing stranger who happened to wander into the empty offices on an afternoon and saw something worth doing.

Shortly after this, the Guide was taken over by Megadodo Publications of Ursa Minor Beta, thus putting the whole thing on a very sound financial footing, and allowing the fourth editor, Lig Lury Jr, to embark on lunch-breaks of such breathtaking scope that even the efforts of recent editors, who have started undertaking sponsored lunch-breaks for charity, seem like mere sandwiches in comparison.

In fact, Lig never formally resigned his editorship — he merely left his office late one morning and has never since returned. Though well over a century has now passed, many members of the guide staff still retain the romantic notion that he has simply popped out for a ham croissant, and will yet return to put in a solid afternoon's work.

Strictly speaking, all editors since Lig Lury Jr have therefore been designated Acting Editors, and Lig's desk is still preserved the way he left it, with the addition of a small sign which says "Lig Lury Jr, Editor, Missing, presumed Fed".

Some very scurrilous and subversive sources hint at the idea that Lig actually perished in the Guide's first extraordinary experiments in alternative book-keeping. Very little is known of this, and less still said. Anyone who even notices, let alone calls attention to, the curious but utter coincidental and meaningless fact that every world on which the Guide has ever set up an accounting department has shortly afterwards perished in warfare or some natural disaster, is liable to get sued to smithereens.

It is an interesting though utterly unrelated fact that the two or three days prior to the demolition of the planet Earth to make way for a new hyperspace bypass saw a dramatic upsurge in the number of UFO sightings there, not only above Lords Cricket Ground in St. John's Wood, London, but also above Glastonbury in Somerset.

Glastonbury had long been associated with myths of ancient kings, witchcraft, ley-lines an wart curing, and had now been selected as the site for the new Hitch Hiker's Guide financial records office, and indeed, ten years' worth of financial records were transferred to a magic hill just outside the city mere hours before the Vogons arrived.

None of these facts, however strange or inexplicable, is as strange or inexplicable as the rules of the game of Brockian Ultra-Cricket, as played in the higher dimensions. A full set of rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a Black Hole.

A brief summary, however, is as follows:

Rule One: Grow at least three extra legs. You won't need them, but it keeps the crowds amused.

Rule Two: Find one good Brockian Ultra-Cricket player. Clone him off a few times. This saves an enormous amount of tedious selection and training.

Rule Three: Put your team and the opposing team in a large field and build a high wall round them.

The reason for this is that, though the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what's going on leads them to imagine that it's a lot more exciting than it really is. A crowd that has just watched a rather humdrum game experiences far less life-affirmation than a crowd that believes it has just missed the most dramatic event in sporting history.

Rule Four: Throw lots of assorted items of sporting equipment over the wall for the players. Anything will do — cricket bats, basecube bats, tennis guns, skis, anything you can get a good swing with.

Rule Five: The players should

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