Linchpin_ Are You Indispensable_ - Seth Godin [44]
paintings, and you can probably name three of them.
As we'll see, the greatest shortage in our society is an instinct to produce. To create
solutions and hustle them out the door. To touch the humanity inside and connect to the
humans in the marketplace.
The Contradiction Between Shipping and Changing the World
Sometimes, shipping feels like a compromise. You set out to make a huge difference, to
create art that matters and to do your best work. Then a deadline arrives and you have to
cut it short. Is shipping that important?
I think it is. I think the discipline of shipping is essential in the long-term path to
becoming indispensable. While some artists manage to work for years or decades and
actually ship something important, far more often we find the dreams of art shattered by
the resistance. We give in to the fear and our art ends up lying in a box somewhere,
unseen.
When you first adopt the discipline of shipping, your work will appear to suffer. There's
no doubt that another hour, day, or week would have added some needed polish. But over
time--rather quickly, actually--you'll see that shipping becomes part of the art and
shipping makes it work. Saturday Night Live goes on each week, ready or not. The show
is live, and it's on Saturday. No screwing around about shipping. There are no do-overs,
no stalls, no delays. Sometimes the show suffers, of course, but on balance, it's the
shipping (built right into the name) that actually makes the show work.
Not shipping on behalf of your goal of changing the world is often a symptom of the
resistance. Call its bluff, ship always, and then change the world.
What It Means to Ship
The only purpose of starting is to finish, and while the projects we do are never really
finished, they must ship. Shipping means hitting the publish button on your blog,
showing a presentation to the sales team, answering the phone, selling the muffins,
sending out your references. Shipping is the collision between your work and the outside
world. The French refer to esprit d'escalier, the clever comeback that you think of a few
minutes after the moment has passed. This is unshipped insight, and it doesn't count for
much.
Shipping something out the door, doing it regularly, without hassle, emergency, or fear-this is a rare skill, something that makes you indispensable.
Why is shipping so difficult? I think there are two challenges and one reason:
The challenges:
1. Thrashing
2. Coordination
And the reason:
The resistance.
Thrashing
Steve McConnell helped us understand how poorly timed thrashing sabotages every
failed software project. It turns out that the problem extends far beyond software.
Any project worth doing involves invention, inspiration, and at least a little bit of making
stuff up. Traditionally, we start with an inkling, adding more and more detail as we
approach the ship date. And the closer we get to shipping, the more thrashing occurs.
Thrashing is the apparently productive brainstorming and tweaking we do for a project as
it develops. Thrashing might mean changing the user interface or rewriting an
introductory paragraph. Sometimes thrashing is merely a tweak; other times it involves
major surgery.
Thrashing is essential. The question is: when to thrash?
In the typical amateur project, all the thrashing is near the end. The closer we get to
shipping, the more people get involved, the more meetings we have, the more likely the
CEO wants to be involved. And why not? What's the point of getting involved early
when you can't see what's already done and your work will probably be redone anyway?
The point of getting everyone involved early is simple: thrash late and you won't ship.
Thrash late and you introduce bugs. Professional creators thrash early. The closer the
project gets to completion, the fewer people see it and the fewer changes are permitted.
Every software project that has missed its target date (every single