Online Book Reader

Home Category

Linchpin_ Are You Indispensable_ - Seth Godin [63]

By Root 146 0
the actual

city). She's well dressed, with sunglasses on her blond (not her real color) hair. Here's her

cycle, which she repeats every sixteen seconds (I timed it):

She looks left, then right.

Adjusts the hair over her left ear.

Looks ahead to see if anyone is watching.

Adjusts her sunglasses.

Pulls her skirt down a quarter of an inch.

Adjusts the hair over her right ear.

Repeat.

Over and over and over. This is obviously not intentional behavior; it's baked in. Her

ancestors did it on the savanna, and she's doing it here. It matters a great deal what the

herd thinks of her. Instead of creating something, connecting, or learning, she's stuck in a

lizard cycle of preening and fear.

When the resistance settles in, here's the cycle my lizard brain forces me into:

Check my e-mail box to see what people think of my work. Answer them.

Check the tribes online site to see what's going on. Adjust if necessary. Check my e-mail

box.

Check my blog feeds to see what's happening. Read the relevant ones; comment if

appropriate.

Check the status of my Squidoo pages.

Repeat.

I can do this forever. It's like adjusting a pair of sunglasses. It never ends.

Artists never do this while they're being artists. When I put myself on an Internet diet

(only five checks a day, not fifty), my productivity tripled. Tripled.

Sprint!

The best way to overcome your fear of creativity, brainstorming, intelligent risk-taking,

or navigating a tricky situation might be to sprint.

When we sprint, all the internal dialogue falls away and we focus on going as fast as we

possibly can. When you're sprinting, you don't feel that sore knee and you don't worry

that the ground isn't perfectly level. You just run.

You can't sprint forever. That's what makes it sprinting. The brevity of the event is a key

part of why it works.

"Quick, you have thirty minutes to come up with ten business ideas."

"Hurry, we need to write a new script for our commercial . . . we have fifteen minutes."

My first huge project was launching a major brand of science-fiction computer adventure

games (Ray Bradbury, Michael Crichton, etc.). I stopped going to business school classes

in order to do the launch.

One day, right after a red-eye flight, the president of the company told me that he had

canceled the project. He said that the company didn't have enough resources to launch all

the products we had planned, our progress was too slow, and the packaging wasn't ready

yet.

I went to my office and spent the next twenty hours rewriting every word of text,

redesigning every package, rebuilding every schedule, and inventing a new promotional

strategy. It was probably six weeks of work for a motivated committee, and I did it

(alone) in one swoop. Like lifting a car off an infant, it was impossible, and I have no

recollection at all of the project now.

The board saw the finished work, reconsidered, and the project was back on again. I

didn't get scared until after the sprint (then I passed out). You can't sprint every day, but

it's probably a good idea to sprint regularly. It keeps the resistance at bay.

Downhill Versus Uphill

Launching your art into the world often feels like an uphill climb, an ongoing series of

challenges and obstacles. At any step along the way, the resistance can cut you down. All

you need to do is falter, and your work is wasted. You're pushing a rock uphill, and if you

stop for a second, the thing rolls all the way down, erasing all your effort.

It's possible, though, to view the work that comes with the launching of your art as an

inevitable gravitational process, like an avalanche or a giant slalom. Start at the top of the

hill, not the bottom. One little step to get you started, and then it grows and grows, ever

faster. No amount of resistance can stop this from happening.

The Internet can amplify this effect. You put up a video, and then in a week, a million

people have seen it. You send an e-mail message to the right six people, and a project

begins.

That's why authors

Return Main Page Previous Page Next Page

®Online Book Reader