Mistborn Trilogy - Brandon Sanderson [805]
Human pulled the skin free, causing several of the watching guards to groan in disgust. Vin watched closely despite the stomach-wrenching sight. She felt like she was on the verge of understanding something very important.
Human reached down, and pulled something out of the koloss corpse.
“Wait,” Vin said, stepping forward. “What was that?”
Human ignored her. He pulled out something else, and this time Vin caught a flash of bloodied metal. She followed his fingers as he moved, and this time saw the item before he pulled it free and hid it in his palm.
A spike. A small metal spike driven into the side of the dead koloss. There was a rip of blue skin beside the spikehead, as if . . .
As if the spikes were holding the skin in place, Vin thought. Like nails holding cloth to a wall.
Spikes. Spikes like . . .
Human retrieved a fourth spike, then stepped forward into the tent. Surgeons and soldiers moved back in fear, crying out for Vin to do something as Human approached the bed of a wounded soldier. Human looked from one unconscious man to another, then reached for one of them.
Stop! Vin commanded in her mind.
Human froze in place. Only then did the complete horror of what was happening occur to her. “Lord Ruler,” she whispered. “You were going to turn them into koloss, weren’t you? That’s where you come from. That’s why there are no koloss children.”
“I am human,” the large beast said quietly.
Hemalurgy can be used to steal Allomantic or Feruchemical powers and give them to another person. However, a Hemalurgic spike can also be created by killing a normal person, one who is neither an Allomancer nor a Feruchemist. In that case, the spike instead steals the very power of Preservation existing within the soul of the people. (The power that, in fact, gives all people sentience.)
A Hemalurgic spike can extract this power, then transfer it to another, granting them residual abilities similar to those of Allomancy. After all, Preservation’s body—a tiny trace of which is carried by every human being—is the very same essence that fuels Allomancy.
And so, a kandra granted the Blessing of Potency is actually acquiring a bit of innate strength similar to that of burning pewter. The Blessing of Presence grants mental capacity in a similar way, while the Blessing of Awareness is the ability to sense with greater acuity and the rarely used Blessing of Stability grants emotional fortitude.
38
SOMETIMES, SPOOK FORGOT THE MIST was even there. It had become such a pale, translucent thing to him. Nearly invisible. Stars in the sky blazed like a million limelights shining down on him. It was a beauty only he could see.
He turned, looking across the burned remains of the building. Skaa workers carefully sifted through the mess. It was hard for Spook to remember that they couldn’t see well in the night’s darkness. He had to keep them packed closely together, working as much by touch as by sight.
The scent was, of course, terrible. Yet, burning pewter seemed to help mitigate that. Perhaps the strength it gave him extended to his ability to avoid unintentional reactions, such as retching or coughing. During his youth, he had wondered about the pairing of tin and pewter. Other Allomantic pairs were opposites—steel Pushed on metals, iron Pulled on them. Copper hid Allomancers, bronze revealed Allomancers. Zinc enflamed emotions, brass depressed them. Yet, tin and pewter didn’t seem opposites—one enhanced the body, the other the senses.
And yet, these were opposites. Tin made his sense of touch so sharp that each step had once been uncomfortable. Pewter enhanced his body, making it resistant to pain—and so as he picked his way across the blackened ruin, his feet didn’t hurt as much. In a similar way, where light had once blinded him, pewter let him endure far more before needing his blindfold.
The two were opposites, yet complements