Objective-C Programming_ The Big Nerd Ranch Guide - Aaron Hillegass [79]
[[NSNotificationCenter defaultCenter]
addObserver:logger
selector:@selector(zoneChange:)
name:NSSystemTimeZoneDidChangeNotification
object:nil];
you identify a method (typically using @selector()), and then you implement that method somewhere else in the file:
- (void)zoneChange:(NSNotification *)note
{
NSLog(@"The system time zone has changed!");
}
You could use the NSNotificationCenter method addObserverForName:object:queue:usingBlock: and pass a block instead. With this method, you hand the NSNotificationCenter the instructions right then, so you don’t have to put the code for the callback somewhere else. Anyone reading your code will see the instructions and the message send to the NSNotificationCenter in the same chunk of code. (You’ll get to make exactly this change to your Callbacks program in a challenge at the end of the chapter.)
typedef
Block syntax can be confusing, but you can make it friendlier using the typedef keyword that you learned about in Chapter 10. Remember that typedefs belong at the top of the file or in a header, outside of any method implementations. In main.m, add the following line of code:
#import typedef void (^ArrayEnumerationBlock)(id, NSUInteger, BOOL *); int main (int argc, const char * argv[]) { Notice that this looks identical to a block variable declaration. However, here we are defining a type rather than a variable, so we put an appropriate type name next to the caret. This allows us to simplify declarations of similar blocks. Instead of declaring devowelizer this way void (^devowelizer)(id, NSUInteger, BOOL *); you can replace that line with the following declaration: ArrayEnumerationBlock devowelizer; This makes your block variable declaration a bit more familiar. Note that the block type itself only defines the block’s arguments and return types; it has no bearing on the set of instructions within a block of that type. Return values double (^divBlock)(double,double) = ^(double k, double j) { return k/j; } In this code, you’ve declared divBlock as a block variable that returns a double and expects two doubles as arguments. Then you assigned it a value which includes the instruction to return the result of dividing the two arguments. You can use this block like so: double quotient = divBlock(42.0, 12.5); Memory management To copy a block from the stack to the heap, you send it the copy message: ArrayEnumerationBlock iVarDevowelizer = [devowelizer copy]; Now a copy of your block exists on the heap. It is now a heap-based block instead of a stack-based block, and the new block variable is a pointer to the block. Methods that take blocks as arguments, such as NSArray’s enumerateObjectsUsingBlock: or NSNotificationCenter’s addObserverForName:object:queue:usingBlock:, are expected to copy blocks passed to them to keep them around. In doing so, they create pointers – and strong references – to those blocks. So we’ve seen blocks be declared, assigned values, and passed like variables. We’ve also seen that they look like functions. Now we’re sending a block a message as if it were an object. A heap-based block behaving like an object comes with some memory management issues: What about variables that are used with the block? A block typically uses other variables (both primitive and pointers to objects) within its code that were created outside of it. To make sure these external
Finally, when a block returns a value, you can call its block variable like a function.
Like primitive variables, blocks are created and stored on the stack. That is, the block will be destroyed along with the stack frame when the function or method that created the block returns. Sometimes, however, your block needs to live longer than that. For example, it could become an instance variable of an object. In this case, you must copy your block from the stack to the heap.