Passage - Lois McMaster Bujold [17]
As unshakable as Fawn felt in the lee-side of Dag’s full strength, she hated her sense of helplessness when he was laid up. He had a store of uncanny Lakewalker healing knowledge in his head and a host of patroller tricks at his fingertips, impressive enough that Hickory Lake’s chief medicine maker had tried to recruit him into her craft. But who cured the medicine maker? A farmer midwife or bonesetter would not be much help in some strange ground-illness, and Fawn realized that despite all this summer’s experiences, she didn’t actually know how to find a Lakewalker at need. It was too far back to Hickory Lake, and still several days ride to the Lakewalker ferry camp on the Grace River. Patrols or couriers did stop now and then at the inn at Lumpton Market or that hotel in Glassforge, but it could be days or even weeks till any chanced along.
The camp that Chato’s patrol had hailed from was closer, she was fairly sure, but she didn’t even know how to find that. That at least had a cure; she asked Dag that night where it was to be found, and he described it to her. For the first time, she began to see the point of their little patrol of three: not only because it would take two Bluefields to even lift Dag, but because one of them could stay with him while the other rode for help.
If strange Lakewalkers would even give help to Dag, half-exiled as he was. Which was a new and ugly thought.
But by the next day, Dag seemed much recovered. At noon they stopped at the roadside farm with the public well where they had first encountered each other, and reminisced happily over small details of shared memory while stocking up on the farmwife’s good provender. That evening found them quite near to Glassforge. Dag opined they could detour off the straight road tomorrow to show Whit the blight and still make town before dark.
They could not have chanced on a prettier day for a ride up into the unpeopled hills east of the old straight road. The sky was the dry deep blue that only the northwest winds brought to Oleana, the air as cool and tangy as apple cider. The trees here were mostly holding their leaves, and the brilliant sun turned their colors blinding: bright crimson edged with blood maroon, yellow gold, a startling flash of nightshade-purple here and there in the drying weeds. Dag’s eyes grew coin-gold in this light, like autumn distilled. Fawn was glad it was Dag leading them up into these game-tracked humps and hollows, because she’d have lost her way as soon as their turn-off was out of sight. If not really been lost; she’d only to strike west to find the road again. But the blight was a smaller target—thankfully—some ten or twelve miles in.
The sun was climbing toward noon when Dag halted Copperhead on the beaten trail they’d been following. A frown tensed his mouth. Fawn kicked her mount Weft alongside, though Copperhead laid his ears back for show.
“Are we close?”
“Yes.”
Her own recall of the place was too dizzied to permit recognition. She’d been carried in head-down and ears ringing, a prisoner, retching from blows and terror. And carried out…her memory shied from that.
Dag pointed up the trail. “This path goes to the ravine on the same side I came down. The visible blight should start about two hundred paces along.”
“And the blight you can’t see?”
He shrugged, though his face stayed strained. “I’ve been feeling the outer shadow for the past half-mile.”
“Healing as you still are, should you go any closer?”
He grimaced. “Likely not.”
“Suppose you wait here, then. Or better, back down the trail a ways. And I’ll just take Whit in for a quick peek.”
He couldn’t argue with the logic of that. A hesitation, a short nod. “Don’t linger, Spark.”
She nodded and waved Whit on in her wake. He looked a trifle confused as he pressed his sturdy horse up next to hers. As Warp and Weft fell into a well-matched pace, he asked,