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Professional C__ - Marc Gregoire [49]

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on some of your design goals.

If the interface is for your own use, you probably have more freedom to iterate on the design. As you’re making use of the interface, you can change it to suit your own needs. However, you should keep in mind that roles on an engineering team change and it is quite likely that, some day, others will be using this interface as well.

Designing an interface for other internal programmers to use is slightly different. In a way, your interface becomes a contract with them. For example, if you are implementing the data store component of a program, others are depending on that interface to support certain operations. You will need to find out all of the things that the rest of the team wants your class to do. Do they need versioning? What types of data can they store? As a contract, you should view the interface as slightly less flexible. If the interface is agreed upon before coding begins, you’ll receive some groans from other programmers if you decide to change it after code has been written.

If the client is an external customer, you will be designing with a very different set of requirements. Ideally, the target customer will be involved in specifying what functionality your interface exposes. You’ll need to consider both the specific features they want as well as what customers might want in the future. The terminology used in the interface will have to correspond to the terms that the customer is familiar with, and the documentation will have to be written with that audience in mind. Inside jokes, codenames, and programmer slang should probably be left out of your design.

Consider the Purpose

There are many reasons for writing an interface. Before putting any code on paper or even deciding on what functionality you’re going to expose, you need to understand the purpose of the interface.

Application Programming Interface (API)

An API is an externally visible mechanism to extend a product or use its functionality within another context. If an internal interface is a contract, an API is closer to a set-in-stone law. Once people who don’t even work for your company are using your API, they don’t want it to change unless you’re adding new features that will help them. So, care should be given to planning the API and discussing it with customers before making it available to them.

The main tradeoff in designing an API is usually ease of use versus flexibility. Because the target audience for the interface is not familiar with the internal working of your product, the learning curve to use the API should be gradual. After all, your company is exposing this API to customers because the company wants it to be used. If it’s too difficult to use, the API is a failure. Flexibility often works against this. Your product may have a lot of different uses, and you want the customer to be able to leverage all the functionality you have to offer. However, an API that lets the customer do anything that your product can do may be too complicated.

As a common programming adage goes, “A good API makes the easy case easy and the hard case possible.” That is, APIs should have a simple learning curve. The things that most programmers will want to do should be accessible. However, the API should allow for more advanced usage, and it’s acceptable to trade off complexity of the rare case for simplicity of the common case.

Utility Class or Library

Often, your task is to develop some particular functionality for general use elsewhere in the application. It could be a random number library or a logging class. In these cases, the interface is somewhat easier to decide on because you tend to expose most or all of the functionality, ideally without giving too much away about its implementation. Generality is an important issue to consider. Since the class or library is general purpose, you’ll need to take the possible set of use cases into account in your design.

Subsystem Interface

You may be designing the interface between two major subsystems of the application, such as the mechanism for accessing a database.

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