Quantum Theory Cannot Hurt You_ A Guide to the Universe - Marcus Chown [18]
Now, when a bullet ricochets off the inside of a slit, it causes the metal screen to recoil in the opposite direction. It’s the same if you are playing tennis and a fast serve ricochets off your racquet. Your racquet recoils in the opposite direction. Crucially, the recoil of the screen can be used to deduce which slit a bullet goes through. After all, if the screen moves to the left, the bullet must have gone through the left-hand slit; if it moves to the right, it must have been the right-hand slit.
However, we know that if we locate which slit a bullet goes through, it destroys the interference pattern on the second screen. This is straightforward to understand from the wave point of view. We are as unlikely to see one thing interfere with itself as we are to hear the sound of one hand clapping. But how do we make sense of things from the equally valid particle point of view?
Remember that the interference pattern on the second screen is like a supermarket bar code. It consists of vertical “stripes” where no bullets hit, alternating with vertical stripes where lots of bullets hit. For simplicity, think of the stripes as black and white. The key question therefore is: From the bullet’s point of view, what would it take to destroy the interference pattern?
The answer is a little bit of sideways jitter. If each bullet, instead of flying unerringly towards a black stripe, possesses a little sideways jitter in its trajectory so that it can hit either the black stripe or an adjacent white stripe, this will be sufficient to “smear out” the interference pattern. Stripes that were formerly white will become blacker, and stripes that were formerly black will become whiter. The net result will be a uniform gray. The interference pattern will be smeared out.
Because it must be impossible to tell whether a given bullet will hit a black stripe or an adjacent white stripe (or vice versa), the jittery sideways motion of each bullet must be entirely unpredictable. And all this must come to pass for no other reason than that we are locating which slit each bullet goes through by the recoil of the screen.
In other words, the very act of pinning down the location of a particle like an electron adds unpredictable jitter, making its velocity uncertain. And the opposite is true as well. The act of pinning down the velocity of a particle makes its location uncertain. The first person to recognise and quantify this effect was the German physicist Werner Heisenberg, and it is called the Heisenberg uncertainty principle in his honour.
According to the uncertainty principle, it is impossible to know both the location and the velocity of a microscopic particle with complete certainty. There is a trade-off, however. The more precisely its location is pinned down, the more uncertain is its velocity. And the more precisely its velocity is pinned down, the more uncertain its location.
Imagine if this constraint also applied to what we could know about the everyday world. If we had precise knowledge of the speed of a jet aeroplane, we would not be able to tell whether it was over London or New York. And if we had precise knowledge of the location of the aeroplane, we would be unable to tell whether it was cruising at 1,000 kilometres per hour or 1 kilometre