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Ready Player One - Ernest Cline [34]

By Root 1499 0
as plain as day.

Halliday had put them there. He’d marked these letters for a reason.

There turned out to be one hundred and twelve of these notched letters scattered throughout the book. By writing them down in the order they appeared, I discovered that they spelled something. I nearly died of excitement as I wrote it down in my grail diary:

The Copper Key awaits explorers

In a tomb filled with horrors

But you have much to learn

If you hope to earn

A place among the high scorers

Other gunters had also discovered this hidden message, of course, but they were all wise enough to keep it to themselves. For a while, anyway. About six months after I discovered the hidden message, this loudmouth MIT freshman found it too. His name was Steven Pendergast, and he decided to get his fifteen minutes of fame by sharing his “discovery” with the media. The newsfeeds broadcast interviews with this moron for a month, even though he didn’t have the first clue about the message’s meaning. After that, going public with a clue became known as “pulling a Pendergast.”

Once the message became public knowledge, gunters nicknamed it “the Limerick.” The entire world had known about it for almost four years now, but no one seemed to understand its true meaning, and the Copper Key still had yet to be found.

I knew Halliday had frequently used similar riddles in many of his early adventure games, and each of those riddles had made sense in the context of its game. So I devoted an entire section of my grail diary to deciphering the Limerick, line by line.

The Copper Key awaits explorers

This line seemed pretty straightforward. No hidden meaning that I could detect.

In a tomb filled with horrors.

This line was trickier. Taken at face value, it seemed to say that the key was hidden in a tomb somewhere, one filled with horrifying stuff. But then, during the course of my research, I discovered an old Dungeons & Dragons supplement called Tomb of Horrors, which had been published in 1978. From the moment I saw the title, I was certain the second line of the Limerick was a reference to it. Halliday and Morrow had played Advanced Dungeons & Dragons all through high school, along with several other pen-and-paper role-playing games, like GURPS, Champions, Car Wars, and Rolemaster.

Tomb of Horrors was a thin booklet called a “module.” It contained detailed maps and room-by-room descriptions of an underground labyrinth infested with undead monsters. D&D players could explore the labyrinth with their characters as the dungeon master read from the module and guided them through the story it contained, describing everything they saw and encountered along the way.

As I learned more about how these early role-playing games worked, I realized that a D&D module was the primitive equivalent of a quest in the OASIS. And D&D characters were just like avatars. In a way, these old role-playing games had been the first virtual-reality simulations, created long before computers were powerful enough to do the job. In those days, if you wanted to escape to another world, you had to create it yourself, using your brain, some paper, pencils, dice, and a few rule books. This realization kind of blew my mind. It changed my whole perspective on the Hunt for Halliday’s Easter egg. From then on, I began to think of the Hunt as an elaborate D&D module. And Halliday was obviously the dungeon master, even if he was now controlling the game from beyond the grave.

I found a digital copy of the sixty-seven-year-old Tomb of Horrors module buried deep in an ancient FTP archive. As I studied it, I began to develop a theory: Somewhere in the OASIS, Halliday had re-created the Tomb of Horrors, and he’d hidden the Copper Key inside it.

I spent the next few months studying the module and memorizing all of its maps and room descriptions, in anticipation of the day I would finally figure out where it was located. But that was the rub: The Limerick didn’t appear to give any hint as to where Halliday had hidden the damn thing. The only clue seemed to be “you have much to learn if

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