Ready Player One - Ernest Cline [54]
When I reached Cleveland Avenue, the street on which Halliday had grown up, I sprinted down the cracked sidewalk to the front steps of his childhood home. It looked just like the photographs I’d seen: a modest two-story colonial with red vinyl siding. Two late-’70s Ford sedans were parked in the driveway, one of them up on cinder blocks.
Looking at the replica Halliday had created of his old house, I tried to imagine what it had been like for him to grow up there. I’d read that in the real Middletown, Ohio, every house on this street had been demolished in the late ’90s to make room for a strip mall. But Halliday had preserved his childhood forever, here in the OASIS.
I ran up the walkway and entered through the front door, which opened into the living room. I knew this room well, because it appeared in Anorak’s Invitation. I recognized the simulated wood-grain paneling, the burnt orange carpet, and garish furniture that looked like it had been scavenged from several disco-era yard sales.
The house was empty. For whatever reason, Halliday had decided not to place NPC re-creations of himself or his deceased parents here. Perhaps that would have been too creepy, even for him. However, I did spot a familiar family photo on the living room wall. This portrait had been taken at the local Kmart in 1984, but Mr. and Mrs. Halliday were still dressed in late-’70s fashions. Twelve-year-old Jimmy stood between them, glowering at the camera from behind thick eyeglasses. The Hallidays looked like an ordinary American family. There was no hint that the stoic man in the brown leisure suit was an abusive alcoholic, that the smiling woman in the floral pantsuit was bipolar, or that the young boy in the faded Asteroids T-shirt would one day create an entirely new universe.
Looking around, I wondered why Halliday, who always claimed to have had a miserable childhood, had later become so nostalgic for it. I knew that if and when I finally escaped from the stacks, I’d never look back. And I definitely wouldn’t create a detailed simulation of the place.
I glanced over at the bulky Zenith television and the Atari 2600 connected to it. The simulated wood grain on the Atari’s plastic casing perfectly matched the simulated wood grain on the television cabinet and on the living room walls. Beside the Atari was a shoebox containing nine game cartridges: Combat, Space Invaders, Pitfall, Kaboom!, Star Raiders, The Empire Strikes Back, Starmaster, Yars’ Revenge, and E.T. Gunters had attached a large amount of significance to the absence of Adventure, the game Halliday was seen playing on this very same Atari at the end of Anorak’s Invitation. People had searched the entire Middletown simulation for a copy of it, but there didn’t appear to be one anywhere on the whole planet. Gunters had brought copies of Adventure here from other planets, but when they tried to play them on Halliday’s Atari, they never worked. So far, no one had been able to figure out why.
I did a quick search of the rest of the house and made sure no other avatars were present. Then I opened the door of James Halliday’s room. It was empty, so I stepped inside and locked the door. Screenshots and simcaps of this room had been available for years, and I’d studied all of them closely. But this was my first time standing inside the “real thing.” I got chills.
The carpet was a horrendous mustard color. So was the wallpaper. But the walls were almost entirely covered with movie and rock band posters: Real Genius, WarGames, Tron, Pink Floyd, Devo, Rush. A bookshelf stood just inside the door, overflowing with science-fiction and fantasy paperbacks (all titles I’d read, of course). A second bookshelf by the bed was crammed to capacity with old computer magazines and Dungeons & Dragons rule books. Several long boxes of comic books were stacked against the wall, each carefully labeled. And there on the battered wooden desk in the corner was James Halliday’s first computer.
Like many home computers of its era, it was housed in the same case as its keyboard.